Transients are pushed away from the frontline. Enemies move up, allies move down.

Skills

SKILL TYPES
TARGETS
TRIGGER TIMINGS
Base Skill
Giant
Typhon (☆3 Standard)
Typhon (☆4 Standard)
Aegir (☆3 Standard)
Aegir (☆5 Standard)
Balor (☆3 Standard)
Fire Giant
Water Giant
Wood Giant
Aether Giant
Nether Giant
Infernal Giant
Valiant Giant
World Giant
[Before Hitting] Push away hit units by 1 square / 45 ~ 90%
Air Blaster
Tsathoggua (☆3 Standard)
[Before Hitting] Push away hit units by 3 squares / 30 ~ 60%
Master of Darkness
Tsathoggua (☆5 Standard)
[Before Hitting] Push away hit units by 3 squares / 35 ~ 70%
Teleporter
Bathym (☆3 Standard)
Bathym (☆4 Standard)
Nomad (☆3 Standard)
Nomad (☆4 Island)
Durga (☆3 Standard)
Durga (☆4 Standard)
[Before Hitting] Push away self by 1 square / 50 ~ 100%
Sumo Champion
Ashigara (☆5 Seaside)
[After Hitting] Push away hit units by 2 squares / 35 ~ 70%
Coiler of the Dragon
Amatsumara (☆3 Standard)
Amatsumara (☆4 Standard)
[After Hitting] Push away hit units by 2 squares / 45 ~ 90%
Sweeper
Fire Maid
Water Maid
Wood Maid
Aether Maid
Nether Maid
[Before Hitting] Push away hit units by 1 square / 35 ~ 70%
Expeller
Fire Maid
Water Maid
Wood Maid
Aether Maid
Nether Maid
[After Hitting] Push away allies by 1 square / 35 ~ 70%
Frontline Fighter
Gullinbursti (☆3 Standard)
Gullinbursti (☆4 Standard)
[After Hitting] Push away hit units by 1 square / 50 ~ 100%
Go-getter
Durga (☆4 Nightmare)
[Before Hitting] Push away self by 1 square / 50 ~ 100%
Martial Arts Master+
Ashigara (☆3 Standard)
Ashigara (☆4 Standard)
Jugo (☆3 Standard)
Jugo (☆4 Standard)
[Before Hitting] Push away hit units by 1 square / 30 ~ 60%
Geyser Blaster
Marduk (☆3 Standard)
[When Leaving] Push away enemies by 3 squares / 50 ~ 100%
Flood Bringer
Marduk (☆4 Standard)
[When Leaving] Push away enemies by 3 squares / 50 ~ 100%
Waterfall Meditator
Akiha Gongen (☆3 Standard)
[Opponent Turn Start] Push away enemies by 2 squares / 35 ~ 70%
Waterfall Transcendent
Akiha Gongen (☆5 Standard)
[Opponent Turn Start] Push away enemies by 2 squares / 45 ~ 90%
Soaring Snatcher
Nodens (☆3 Standard)
[After Hitting] Push away self by 1 square / 45 ~ 90%
Aerial Abductor
Nodens (☆4 Standard)
[After Hitting] Push away self by 1 square / 45 ~ 90%
Young Supernova
Kurogane (☆5 Nightglows)
[After Moving] Push away enemies by 1 square / 35 ~ 70%
Paddle Rower
Arachne (☆4 Summer)
[Turn Start] Push away enemies by 1 square / 45 ~ 90%
Distancer
Wakan Tanka∞ (☆3 Standard)
[When Hit(1)] Push away hit units by 1 square / 40 ~ 80%
Long Distancer
Wakan Tanka∞ (☆5 Standard)
[When Hit(1)] Push away hit units by 3 squares / 40 ~ 80%
Space Jumper
Nomad (☆4 Standard)
[Before Hitting] Push away self by 1 square / 50 ~ 100%
Towering One
Jormungandr (☆3 Standard)
[When Hit(1)] Push away hit units by 1 square / 40 ~ 80%
Towering Walls
Jormungandr (☆5 Standard)
[When Hit(1)] Push away hit units by 1 square / 40 ~ 80%
Midsummer Celebrity
Smoky God (☆4 Pool)
[Opponent Turn Start] Push away enemies by 1 square / 45 ~ 90%
Crowned by Giants
Balor (☆4 Standard)
[Before Hitting] Push away hit units by 1 square / 45 ~ 90%
Isolated Superior
Cthugha (☆5 Nightglows)
[After Hitting] Push away enemies by 1 square
    Push away allies by 1 square / 45 ~ 90%
One Who Retreats and Hides
Amaterasu (☆3 Standard)
[Turn Start] Push away self by 1 square / 100%
Retreating and Hiding Behind Iwato
Amaterasu (☆5 Standard)
[Turn Start] Push away self by 1 square / 100%
Superintendant
Raven Arthur (☆3 Standard)
[Before Hitting] Push away hit units by 1 square / 50 ~ 100%
Legendary Fire Superintendant
Raven Arthur (☆4 Standard)
[Before Hitting] Push away hit units by 1 square / 50 ~ 100%
Leaving the Land
Kokopelli (☆3 Standard)
[When Hit(1)] Push away hit units by 1 square / 40 ~ 80%
Detached Avenger
Kokopelli (☆4 Standard)
[When Hit(1)] Push away hit units by 1 square / 40 ~ 80%
Skyleaper Rank 18
Bathym (☆4 Seaside)
[Before Hitting] Push away self by 1 square / 50 ~ 100%
Charge Skill
Fire Maid
Water Maid
Wood Maid
Aether Maid
Nether Maid
Fire Merman
Water Merman
Wood Merman
Aether Merman
Nether Merman
Infernal Merman
[Before Hitting (CS)] Push away hit units by 2 squares / 100%
Benten (☆3 Standard)
Benten (☆4 Standard)
Fire Mermaid
Water Mermaid
Wood Mermaid
Aether Mermaid
Nether Mermaid
Infernal Mermaid
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Typhon (☆3 Standard)
Typhon (☆4 Standard)
[Before Hitting (CS)] Push away hit units by 2 squares / 100%
Bathym (☆4 Seaside)
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Triton (☆3 Standard)
Triton (☆4 Standard)
Amatsumara (☆3 Standard)
Amatsumara (☆4 Standard)
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Gyumao (☆5 Standard)
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Hanuman (☆4 Journey)
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Gyumao (☆3 Standard)
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Typhon (☆5 Make Sail)
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Fenrir (☆4 Make Sail)
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Korpokkur (☆5 Standard)
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Korpokkur (☆3 Standard)
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Dagon (☆3 Standard)
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Dagon (☆5 Standard)
[Before Hitting (CS)] Push away hit units by 1 square / 100%
Breke (☆4 Nightglows)
[Before Hitting (CS)] Push away hit units and enemies near them by 1 square / 100%