Transients are pushed away from the frontline. Enemies move up, allies move down.
Base Skill | |
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Giant Typhon (☆3 Standard) Typhon (☆4 Standard) Aegir (☆3 Standard) Aegir (☆5 Standard) Balor (☆3 Standard) Fire Giant Water Giant Wood Giant Aether Giant Nether Giant Infernal Giant Valiant Giant World Giant | [Before Hitting] Push away hit units by 1 square / 45 ~ 90% |
Air Blaster Tsathoggua (☆3 Standard) | [Before Hitting] Push away hit units by 3 squares / 30 ~ 60% |
Master of Darkness Tsathoggua (☆5 Standard) | [Before Hitting] Push away hit units by 3 squares / 35 ~ 70% |
Teleporter Bathym (☆3 Standard) Bathym (☆4 Standard) Nomad (☆3 Standard) Nomad (☆4 Island) Durga (☆3 Standard) Durga (☆4 Standard) | [Before Hitting] Push away self by 1 square / 50 ~ 100% |
Sumo Champion Ashigara (☆5 Seaside) | [After Hitting] Push away hit units by 2 squares / 35 ~ 70% |
Coiler of the Dragon Amatsumara (☆3 Standard) Amatsumara (☆4 Standard) | [After Hitting] Push away hit units by 2 squares / 45 ~ 90% |
Sweeper Fire Maid Water Maid Wood Maid Aether Maid Nether Maid | [Before Hitting] Push away hit units by 1 square / 35 ~ 70% |
Expeller Fire Maid Water Maid Wood Maid Aether Maid Nether Maid | [After Hitting] Push away allies by 1 square / 35 ~ 70% |
Frontline Fighter Gullinbursti (☆3 Standard) Gullinbursti (☆4 Standard) | [After Hitting] Push away hit units by 1 square / 50 ~ 100% |
Go-getter Durga (☆4 Nightmare) | [Before Hitting] Push away self by 1 square / 50 ~ 100% |
Martial Arts Master+ Ashigara (☆3 Standard) Ashigara (☆4 Standard) Jugo (☆3 Standard) Jugo (☆4 Standard) | [Before Hitting] Push away hit units by 1 square / 30 ~ 60% |
Geyser Blaster Marduk (☆3 Standard) | [When Leaving] Push away enemies by 3 squares / 50 ~ 100% |
Flood Bringer Marduk (☆4 Standard) | [When Leaving] Push away enemies by 3 squares / 50 ~ 100% |
Waterfall Meditator Akiha Gongen (☆3 Standard) | [Opponent Turn Start] Push away enemies by 2 squares / 35 ~ 70% |
Waterfall Transcendent Akiha Gongen (☆5 Standard) | [Opponent Turn Start] Push away enemies by 2 squares / 45 ~ 90% |
Soaring Snatcher Nodens (☆3 Standard) | [After Hitting] Push away self by 1 square / 45 ~ 90% |
Aerial Abductor Nodens (☆4 Standard) | [After Hitting] Push away self by 1 square / 45 ~ 90% |
Young Supernova Kurogane (☆5 Nightglows) | [After Moving] Push away enemies by 1 square / 35 ~ 70% |
Paddle Rower Arachne (☆4 Summer) | [Turn Start] Push away enemies by 1 square / 45 ~ 90% |
Distancer Wakan Tanka∞ (☆3 Standard) | [When Hit(1)] Push away hit units by 1 square / 40 ~ 80% |
Long Distancer Wakan Tanka∞ (☆5 Standard) | [When Hit(1)] Push away hit units by 3 squares / 40 ~ 80% |
Space Jumper Nomad (☆4 Standard) | [Before Hitting] Push away self by 1 square / 50 ~ 100% |
Towering One Jormungandr (☆3 Standard) | [When Hit(1)] Push away hit units by 1 square / 40 ~ 80% |
Towering Walls Jormungandr (☆5 Standard) | [When Hit(1)] Push away hit units by 1 square / 40 ~ 80% |
Midsummer Celebrity Smoky God (☆4 Pool) | [Opponent Turn Start] Push away enemies by 1 square / 45 ~ 90% |
Crowned by Giants Balor (☆4 Standard) | [Before Hitting] Push away hit units by 1 square / 45 ~ 90% |
Isolated Superior Cthugha (☆5 Nightglows) | [After Hitting] Push away enemies by 1 square Push away allies by 1 square / 45 ~ 90% |
One Who Retreats and Hides Amaterasu (☆3 Standard) | [Turn Start] Push away self by 1 square / 100% |
Retreating and Hiding Behind Iwato Amaterasu (☆5 Standard) | [Turn Start] Push away self by 1 square / 100% |
Superintendant Raven Arthur (☆3 Standard) | [Before Hitting] Push away hit units by 1 square / 50 ~ 100% |
Legendary Fire Superintendant Raven Arthur (☆4 Standard) | [Before Hitting] Push away hit units by 1 square / 50 ~ 100% |
Leaving the Land Kokopelli (☆3 Standard) | [When Hit(1)] Push away hit units by 1 square / 40 ~ 80% |
Detached Avenger Kokopelli (☆4 Standard) | [When Hit(1)] Push away hit units by 1 square / 40 ~ 80% |
Skyleaper Rank 18 Bathym (☆4 Seaside) | [Before Hitting] Push away self by 1 square / 50 ~ 100% |
Charge Skill | |
Fire Maid Water Maid Wood Maid Aether Maid Nether Maid Fire Merman Water Merman Wood Merman Aether Merman Nether Merman Infernal Merman | [Before Hitting (CS)] Push away hit units by 2 squares / 100% |
Benten (☆3 Standard) Benten (☆4 Standard) Fire Mermaid Water Mermaid Wood Mermaid Aether Mermaid Nether Mermaid Infernal Mermaid | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Typhon (☆3 Standard) Typhon (☆4 Standard) | [Before Hitting (CS)] Push away hit units by 2 squares / 100% |
Bathym (☆4 Seaside) | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Triton (☆3 Standard) Triton (☆4 Standard) Amatsumara (☆3 Standard) Amatsumara (☆4 Standard) | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Gyumao (☆5 Standard) | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Hanuman (☆4 Journey) | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Gyumao (☆3 Standard) | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Typhon (☆5 Make Sail) | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Fenrir (☆4 Make Sail) | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Korpokkur (☆5 Standard) | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Korpokkur (☆3 Standard) | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Dagon (☆3 Standard) | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Dagon (☆5 Standard) | [Before Hitting (CS)] Push away hit units by 1 square / 100% |
Breke (☆4 Nightglows) | [Before Hitting (CS)] Push away hit units and enemies near them by 1 square / 100% |