Transients can have their CP increased up to 100. There's also some RNG involved.

Skills

SKILL TYPES
TARGETS
TRIGGER TIMINGS
Base Skill
Berserker
Kengo (☆3 Standard)
Kengo (☆4 Standard)
Oniwaka (☆3 Standard)
Oniwaka (☆5 Standard)
Claude (☆3 Standard)
Claude (☆5 Standard)
Asterius (☆4 Standard)
Ikutoshi (☆3 Standard)
Ikutoshi (☆4 Standard)
Macan (☆3 Standard)
Macan (☆5 Standard)
Macan (☆4 Standard)
Gunzo (☆4 Standard)
Pollux (☆3 Standard)
Pollux (☆4 Standard)
Red Oni
Blue Oni
Green Oni
Yellow Oni
Purple Oni
Red Fencer
Blue Fencer
Green Fencer
Yellow Fencer
Purple Fencer
Shaded Oni
[When Hit(2)] Increase 8 ~ 16 CP to self / 30 ~ 60%
Ruler
Licht (☆3 Standard)
Licht (☆5 Standard)
Ophion (☆3 Standard)
Ophion (☆5 Standard)
Lucifuge (☆3 Standard)
Lucifuge (☆4 Standard)
Tsathoggua (☆3 Standard)
Tsathoggua (☆5 Standard)
Melusine (☆3 Standard)
Melusine (☆4 Christmas)
Hakumen (☆3 Standard)
Hakumen (☆4 Standard)
Hakumen (☆4 Valentine)
Cait Sith (☆3 Standard)
Cait Sith (☆4 Standard)
Fire Baron
Water Baron
Wood Baron
Aether Baron
Nether Baron
[Phase Start] Increase 6 ~ 12 CP to allies / 45 ~ 90%
Researcher
Shiro (☆4 Standard)
Duo (☆3 Standard)
Duo (☆5 Standard)
Kuniyoshi (☆3 Standard)
Kuniyoshi (☆4 Standard)
Shuichi (☆3 Standard)
Shuichi (☆4 Standard)
Fire Mage
Ice Mage
Earth Mage
Light Mage
Dark Mage
[Phase Start] Increase 13 ~ 26 CP to self / 100%
Artist
Licht (☆3 Standard)
Licht (☆5 Standard)
Gabriel (☆3 Standard)
Kuniyoshi (☆3 Standard)
Kuniyoshi (☆4 Standard)
Gandharva (☆3 Standard)
Gandharva (☆4 Standard)
Taurus Mask (☆3 Standard)
Taurus Mask (☆4 Standard)
Benten (☆3 Standard)
Benten (☆4 Standard)
Fire Mermaid
Water Mermaid
Wood Mermaid
Aether Mermaid
Nether Mermaid
Infernal Mermaid
[After Moving] Increase 8 ~ 16 CP to self / 50 ~ 100%
Head of Festivities
Hanuman (☆3 Standard)
Hanuman (☆4 Standard)
Claude (☆3 Standard)
Claude (☆5 Standard)
Nobuharu (☆3 Standard)
Nobuharu (☆4 Standard)
Nobuharu (☆4 Festival)
Bathym (☆4 Seaside)
Motosumi (☆3 Standard)
Tajikarao (☆3 Standard)
Tajikarao (☆5 Standard)
[Before Hitting] Increase 3 ~ 6 CP to self and allies / 50 ~ 100%
Sacrifice
Jugo (☆3 Standard)
Jugo (☆4 Standard)
Azazel (☆3 Standard)
Azazel (☆4 Standard)
Behemoth (☆3 Standard)
Behemoth (☆4 Standard)
Ziz (☆3 Standard)
Ziz (☆4 Standard)
Red Ghost
Blue Ghost
Green Ghost
Yellow Ghost
Purple Ghost
Aether Lucky Cat
Fire Mermaid
Water Mermaid
Wood Mermaid
Aether Mermaid
Nether Mermaid
Fire Merman
Water Merman
Wood Merman
Aether Merman
Nether Merman
Shaded Ghost
Infernal Merman
Infernal Mermaid
[When Hit(2)] Increase 8 ~ 16 CP to allies / 35 ~ 70%
Agitator in the Shadows
Licht (☆3 Standard)
Licht (☆4 Valentine)
[After Hitting] Increase 7 ~ 14 CP to allies / 25 ~ 50%
Vanguard
Horkeu Kamui (☆3 Standard)
Zao (☆3 Standard)
Zao (☆4 Standard)
Jinn (☆3 Standard)
Jinn (☆5 Standard)
[When Hit(2)] Increase 5 ~ 10 CP to self and allies / 20 ~ 40%
Grappler
Ashigara (☆3 Standard)
Ashigara (☆4 Standard)
Tajikarao (☆3 Standard)
Avarga (☆3 Standard)
Avarga (☆4 Standard)
Hombre Tigre (☆3 Standard)
Red Wolf
Blue Wolf
Green Wolf
Yellow Wolf
Purple Wolf
Shaded Wolf
[After Moving] Increase 12 ~ 24 CP to self / 35 ~ 70%
The Unbound
Ifrit (☆3 Standard)
Ifrit (☆4 Standard)
Red Devil
Blue Devil
Green Devil
Yellow Devil
Purple Devil
Shaded D-Evil
[After Moving] Increase 5 ~ 10 CP to self / 50 ~ 100%
The Sealed
Ifrit (☆3 Standard)
Ifrit (☆4 Standard)
[Phase Start] Increase 20 ~ 40 CP to self / 50 ~ 100%
Storm Thresher
Eita (☆3 Standard)
Eita (☆4 Standard)
Thunderbird (☆3 Standard)
Thunderbird (☆4 Standard)
[Before Hitting] Increase 7 ~ 14 CP to self / 50 ~ 100%
Spreader of Lunacy
Licht (☆3 Standard)
Licht (☆4 Valentine)
Ahab (☆3 Standard)
Ose (☆3 Standard)
Ose (☆4 Standard)
Red Luchador
Blue Luchador
Green Luchador
Yellow Luchador
Purple Luchador
Black Luchador
White Luchador
Brown Luchador
[Before Hitting] Increase 7 ~ 14 CP to self and allies / 20 ~ 40%
Defender of Thrones
Snow (☆3 Standard)
Gandharva (☆3 Standard)
Gandharva (☆4 Standard)
[After Moving] Increase 5 ~ 10 CP to self and allies / 40 ~ 80%
The Moonlit
Hati (☆3 Standard)
Hati (☆4 Standard)
[After Moving] Increase 6 ~ 12 CP to self / 45 ~ 90%
Unified Trinity
Snow (☆5 Standard)
[After Moving] Increase 8 ~ 16 CP to self and allies / 50 ~ 100%
Hoster of Feasts
Ryota (☆5 Christmas)
Choji (☆3 Standard)
Choji (☆4 Standard)
Ifrit (☆3 Standard)
Ifrit (☆4 Standard)
Ebisu (☆3 Standard)
Ziz (☆3 Standard)
Ziz (☆4 Standard)
[Before Hitting] Increase 5 ~ 10 CP to hit units and allies / 50 ~ 100%
Spinner of Fate
Duo (☆3 Standard)
Jambavan (☆3 Standard)
Jambavan (☆4 Standard)
Ded (☆3 Standard)
[After Hitting] Increase 4 ~ 8 CP to allies / 12 ~ 24%
Rugby Ranger
Gunzo (☆5 Valentine)
[After Moving] Increase 10 ~ 20 CP to allies / 50 ~ 100%
Loyal Samurai
Moritaka (☆5 Valentine)
[After Hitting] Increase 4 ~ 8 CP to self and allies / 22 ~ 44%
The Hot-blooded
Kagutsuchi (☆3 Standard)
Kagutsuchi (☆4 Standard)
Jinn (☆3 Standard)
[After Moving] Increase 8 ~ 16 CP to self / 40 ~ 80%
Hot-Blooded Teacher
Jinn (☆5 Standard)
[After Moving] Increase 10 ~ 20 CP to self / 45 ~ 90%
Mutant Weretiger
Macan (☆5 Standard)
[Phase Start] Increase 5 ~ 10 CP to self / 50 ~ 100%
Frenzy Conductor
Licht (☆5 Standard)
[Before Hitting] Increase 8 ~ 16 CP to self and allies / 35 ~ 70%
Forefather
Tangaroa (☆3 Standard)
Triton (☆3 Standard)
Triton (☆4 Standard)
[When Hit(2)] Increase 5 ~ 10 CP to allies / 14 ~ 28%
Island Ancestor
Tangaroa (☆5 Standard)
[When Hit(2)] Increase 6 ~ 12 CP to allies / 18 ~ 36%
Inventor
Kurogane (☆3 Standard)
Kurogane (☆5 Standard)
[Phase Start] Increase 8 ~ 16 CP to self / 50 ~ 100%
Limit Breaker
Kurogane (☆3 Standard)
[When Hit(2)] Increase 20 ~ 40 CP to self / 10 ~ 20%
Defender of Justice
Ryota (☆5 Christmas)
Krampus (☆3 Standard)
Krampus (☆4 Standard)
[After Moving] Increase 7 ~ 14 CP to allies / 28 ~ 56%
Impregnable Fortress
Aizen (☆3 Standard)
[After Moving] Increase 5 ~ 10 CP to self and allies / 40 ~ 80%
Iron Fist of Discipline
Aizen (☆5 Standard)
[After Moving] Increase 8 ~ 16 CP to self and allies / 45 ~ 90%
Standing Ovation
Christine (☆3 Standard)
Christine (☆4 Standard)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Ender of Dreams
Christine (☆3 Standard)
Christine (☆4 Standard)
[When Leaving] Increase 25 ~ 50 CP to allies / 50 ~ 100%
Persistor
Wakan Tanka (☆3 Standard)
Wakan Tanka (☆5 Standard)
Surtr (☆3 Standard)
Surtr (☆5 Standard)
Fire Giant
Water Giant
Wood Giant
Aether Giant
Nether Giant
Infernal Giant
Valiant Giant
World Giant
[Phase Start] Increase 9 ~ 18 CP to self / 45 ~ 90%
Football Captain
Wakan Tanka (☆5 Standard)
[After Moving] Increase 10 ~ 20 CP to self and allies / 50 ~ 100%
Peony-Branded Hound
Shino (☆5 Standard)
Shino (☆5 Valentine)
[After Hitting] Increase 5 ~ 10 CP to self / 50 ~ 100%
Arbitrator
Nobuharu (☆4 Festival)
[After Moving] Increase 8 ~ 16 CP to self / 40 ~ 80%
The Forgotten
Seth (☆3 Standard)
Seth (☆4 Standard)
[On Miss] Increase 14 ~ 28 CP to self / 100%
Celestial Hot-Head
Gyumao (☆3 Standard)
Gyumao (☆5 Standard)
[After Moving] Increase 10 ~ 20 CP to self / 50 ~ 100%
Wave Commander
Ganglie (☆4 Journey)
[When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100%
Taskmaster
Fire Baron
Water Baron
Wood Baron
Aether Baron
Nether Baron
[Turn Start] Increase 3 ~ 6 CP to allies / 40 ~ 80%
Usher
Aegir (☆3 Standard)
Aegir (☆5 Standard)
[After Hitting] Increase 4 ~ 8 CP to self / 35 ~ 70%
Penny Pincher
Ifrit (☆4 Make Sail)
[When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100%
The Chosen
Fenrir (☆4 Make Sail)
[Before Hitting] Increase 5 ~ 10 CP to self / 50 ~ 100%
Beach Prowler
Typhon (☆5 Make Sail)
[Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100%
Scorner
Azathoth (☆3 Standard)
Azathoth (☆4 Standard)
[After Moving] Increase 6 ~ 12 CP to self / 50 ~ 100%
Lord of Chaos
Azathoth (☆3 Standard)
Azathoth (☆4 Standard)
[Turn Start] Increase 10 ~ 20 CP to self / 50 ~ 100%
Eternal Knight
Surtr (☆5 Standard)
[After Moving] Increase 8 ~ 16 CP to self and allies / 45 ~ 90%
Server
Tanngrisnir (☆3 Standard)
Tanngrisnir (☆5 Standard)
[After Moving] Increase 8 ~ 16 CP to allies / 50 ~ 100%
Wanderer
Tanngrisnir (☆3 Standard)
[After Moving] Increase 5 ~ 10 CP to self / 50 ~ 100%
Thundering Servant
Tanngrisnir (☆3 Standard)
[When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100%
Lightning Delivery
Tanngrisnir (☆5 Standard)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Helping Hand
Claude (☆4 Christmas)
[After Hitting] Increase 5 ~ 10 CP to allies
    Increase 5 ~ 10 CP to self / 40 ~ 80%
Conqueror of Stars
Pollux (☆4 Christmas)
[Turn Start] Increase 2 ~ 4 CP to self / 25 ~ 50%
Unshakable Believer
Gullinbursti (☆3 Standard)
Gullinbursti (☆4 Standard)
[After Debuff] Increase 8 ~ 16 CP to self and allies / 50 ~ 100%
Carpenter
Takemaru (☆3 Standard)
[Phase Start] Increase 8 ~ 16 CP to self / 45 ~ 90%
Coal-Black Pillar
Takemaru (☆5 Standard)
[On Miss] Increase 8 ~ 16 CP to self and allies / 45 ~ 90%
Time Devotee
Oniwaka (☆5 Setsubun)
[When Hit(2)] Increase 4 ~ 8 CP to self / 45 ~ 90%
Ascetic
Motosumi (☆4 Setsubun)
[When Hit(2)] Increase 8 ~ 16 CP to allies / 40 ~ 80%
Bulker
Behemoth (☆3 Standard)
Behemoth (☆4 Standard)
[After Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80%
[Before Being Attacked] Increase 8 ~ 16 CP to self / 40 ~ 80%
Amasser
Behemoth (☆3 Standard)
[Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100%
Giver
Ziz (☆3 Standard)
Ziz (☆4 Standard)
[When Hit(2)] Increase 3 ~ 6 CP to allies / 40 ~ 80%
Apocalypse Observer
Ziz (☆4 Standard)
[Before Hitting] Increase 7 ~ 14 CP to self / 45 ~ 90%
Deliverer
Toji (☆5 Valentine)
[After Moving] Increase 4 ~ 8 CP to allies / 50 ~ 100%
Undivided Attendee
Toji (☆5 Valentine)
Arachne (☆4 Standard)
[Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100%
Assembler
Shino (☆5 Valentine)
[After Moving] Increase 10 ~ 20 CP to self / 50 ~ 100%
Clinger
Kenta (☆4 Valentine)
[When Hit(2)] Increase 8 ~ 16 CP to allies / 50 ~ 100%
Quick Learner
Breke (☆3 Standard)
[Turn Start] Increase 6 ~ 12 CP to self / 40 ~ 80%
Adaptive Soldier
Breke (☆4 Standard)
[After Debuff] Increase 15 ~ 30 CP to self / 45 ~ 90%
[Turn Start] Increase 6 ~ 12 CP to self / 40 ~ 80%
Clean Sweeper
Algernon (☆3 Standard)
[After Moving] Increase 4 ~ 8 CP to self / 25 ~ 50%
Caster of Shadows
Tsukuyomi (☆3 Standard)
Tsukuyomi (☆5 Standard)
[After Moving] Increase 15 ~ 30 CP to self / 45 ~ 90%
Hider in the Leaves
Korpokkur (☆3 Standard)
Korpokkur (☆5 Standard)
[On Miss] Increase 16 ~ 32 CP to self / 45 ~ 90%
Fount of Wisdom+
Duo (☆5 Standard)
[After Hitting] Increase 5 ~ 10 CP to self and allies / 25 ~ 50%
Samurai Warrior +
Moritaka (☆3 Standard)
Moritaka (☆4 Standard)
[When Hit(2)] Increase 8 ~ 16 CP to self / 20 ~ 40%
Iron Artisan+
Kurogane (☆5 Standard)
[When Hit(2)] Increase 20 ~ 40 CP to self / 12 ~ 24%
Primordial Wyrm Reincarnate+
Ophion (☆5 Standard)
[Before Hitting] Increase 10 ~ 20 CP to self / 15 ~ 30%
Charming Charmer
Alp (☆3 Standard)
Alp (☆4 Standard)
[After Hitting] Increase 5 ~ 10 CP to self / 50 ~ 100%
Dream Eater
Alp (☆3 Standard)
Alp (☆4 Standard)
[After Moving] Increase 8 ~ 16 CP to self / 50 ~ 100%
Easily Excited
Alp (☆3 Standard)
[When Appearing] Increase 20 ~ 40 CP to self / 50 ~ 100%
Party Starter
Alp (☆4 Standard)
[When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100%
In Beast's Clothing
Jambavan (☆4 Nightmare)
Leib (☆3 Standard)
Leib (☆5 Standard)
Licho (☆3 Standard)
Licho (☆4 Standard)
[After Moving] Increase 8 ~ 16 CP to self / 50 ~ 100%
Emotional Ruler
Durga (☆4 Nightmare)
[After Hitting] Increase 7 ~ 14 CP to self / 50 ~ 100%
[On Miss] Increase 7 ~ 14 CP to self / 50 ~ 100%
King of the Furries
Kuniyoshi (☆5 Nightmare)
[After Hitting] Increase 4 ~ 8 CP to self / 50 ~ 100%
Wisdom Spouter
Fire Alchemist
Water Alchemist
Wood Alchemist
Aether Alchemist
Nether Alchemist
Infernal Alchemist
Valiant Alchemist
World Alchemist
[After Hitting] Increase 10 ~ 20 CP to self / 50 ~ 100%
Mountain Moghul+
Zao (☆3 Standard)
Zao (☆4 Standard)
[Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100%
Immaculate Flamecraft
Hephaestus (☆5 Standard)
[After Hitting] Increase 5 ~ 10 CP to self / 45 ~ 90%
Archive Walker
Furufumi (☆3 Standard)
[Turn Start] (Total turns 5, 10, 15...) Increase 20 ~ 40 CP to self / 50 ~ 100%
Archive Keeper
Furufumi (☆4 Standard)
[Turn Start] (Total turns 5, 10, 15...) Increase 25 ~ 50 CP to self / 50 ~ 100%
Jungle Jaguar
Hombre Tigre (☆4 Standard)
[Before Hitting] Increase 6 ~ 12 CP to self and allies / 35 ~ 70%
Bad Influence
Red Trooper
Blue Trooper
Green Trooper
Yellow Trooper
Purple Trooper
Black Trooper
White Trooper
Brown Trooper
[After Hitting] Increase 5 ~ 10 CP to self / 25 ~ 50%
Earth Eater+
Kijimuna (☆3 Standard)
Kijimuna (☆4 Standard)
[After Moving] Increase 10 ~ 20 CP to self / 40 ~ 80%
Chance Hitter+
Robinson (☆3 Standard)
Robinson (☆4 Standard)
Musashi (☆3 Standard)
Musashi (☆4 Standard)
[On Miss] Increase 25 ~ 50 CP to self / 50 ~ 100%
Genius of Sorts
Arachne (☆3 Standard)
[Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100%
Prominentizor
Arachne (☆3 Standard)
[After Hitting] Increase 3 ~ 6 CP to allies / 40 ~ 80%
Purgatorial Escapee
Zabaniyya (☆5 Fashionista)
[After Moving] Increase 6 ~ 12 CP to self and allies / 45 ~ 90%
Tribute Payer
Tsathoggua (☆4 Fashionista)
[On Miss] Increase 10 ~ 20 CP to self / 45 ~ 90%
[Turn Start] (Total turns 2, 4, 6...) Increase 5 ~ 10 CP to self and allies / 50 ~ 100%
Battlefield Rigger+
Ganglie (☆3 Standard)
Ganglie (☆4 Standard)
[Phase Start] Increase 5 ~ 10 CP to self and allies / 50 ~ 100%
Devourer of Worlds+
Fenrir (☆3 Standard)
Fenrir (☆4 Standard)
Fenrir (☆4 Make Sail)
Typhon (☆3 Standard)
Typhon (☆4 Standard)
[Before Hitting] Increase 4 ~ 8 CP to self / 35 ~ 70%
Sower of Thrills
Goemon (☆3 Standard)
Goemon (☆4 Standard)
[After Hitting] Increase 3 ~ 6 CP to self and allies / 30 ~ 60%
Weary Coaster
Andvari (☆5 Beachside)
[After Hitting] Increase 3 ~ 6 CP to self / 25 ~ 50%
Fortuitous Dark Lord
Chernobog (☆5 Beachside)
[After Hitting] Increase 4 ~ 8 CP to self and allies / 45 ~ 90%
Flow Dodger
Kotaro (☆4 Beachside)
[On Miss] Increase 10 ~ 20 CP to self / 45 ~ 90%
Trip-Taker
Kotaro (☆4 Beachside)
[When Appearing] Increase 30 ~ 60 CP to self / 50 ~ 100%
Strutting Sprite
Red Yaksha
Blue Yaksha
Green Yaksha
Yellow Yaksha
Purple Yaksha
Black Yaksha
White Yaksha
Brown Yaksha
[After Moving] Increase 4 ~ 8 CP to self / 40 ~ 80%
Lord of the Graveyard +
Alice (☆5 Halloween)
[When Hit(2)] Increase 6 ~ 12 CP to self and allies / 20 ~ 40%
Graveyard Lurker +
Cu Sith (☆4 Halloween)
Arsalan (☆4 Halloween)
[When Hit(2)] Increase 8 ~ 16 CP to self / 35 ~ 70%
Vagabond
Tetsuox (☆4 Jiangshi)
[After Buff] Increase 6 ~ 12 CP to self / 40 ~ 80%
Breakout Performer
Tetsuox (☆4 Jiangshi)
[After Moving] Increase 10 ~ 20 CP to self / 45 ~ 90%
Shadow Stalker
Fire Jiangshi
Water Jiangshi
Wood Jiangshi
Aether Jiangshi
Nether Jiangshi
Infernal Jiangshi
Valiant Jiangshi
World Jiangshi
[When Appearing] Increase 35 ~ 70 CP to self / 45 ~ 90%
Cook+
Shiro (☆4 Valentine)
Choji (☆3 Standard)
Choji (☆4 Standard)
Gabriel (☆4 Valentine)
[Turn Start] (Total turns 3, 6, 9...) Increase 10 ~ 20 CP to self and allies / 45 ~ 90%
Beach Babe+
Hanuman (☆4 Journey)
Maria (☆4 Seaside)
Ashigara (☆5 Seaside)
Bathym (☆4 Seaside)
Jiraiya (☆4 Seaside)
[When Hit(1)] Increase 4 ~ 8 CP to self / 35 ~ 70%
Emperor of Zealots+
Claude (☆5 Standard)
[After Hitting] Increase 3 ~ 6 CP to hit units and allies / 25 ~ 50%
[On Miss] Increase 10 ~ 20 CP to self / 45 ~ 90%
Perceiver of Disparity
Astaroth (☆3 Standard)
[On Miss] Increase 10 ~ 20 CP to allies / 40 ~ 80%
Timid Soul
Astaroth (☆3 Standard)
[After Hitting] Increase 6 ~ 12 CP to self / 35 ~ 70%
Serpentine Prosecutor
Astaroth (☆4 Standard)
[On Miss] Increase 25 ~ 50 CP to self / 45 ~ 90%
Possessor of Disparity
Astaroth (☆4 Standard)
[On Miss] Increase 6 ~ 12 CP to allies / 30 ~ 60%
Protector of Island Winds
Kijimuna (☆4 Canaan)
[When Appearing] Increase 10 ~ 20 CP to self and allies / 45 ~ 90%
Cultivator
Kijimuna (☆4 Canaan)
[After Hitting] Increase 4 ~ 8 CP to allies / 35 ~ 70%
Organizer
Tomte (☆3 Standard)
[After Moving] Increase 8 ~ 16 CP to self / 45 ~ 90%
Substantiator of Eternity
Kalki (☆4 Christmas)
[After Moving] Increase 8 ~ 16 CP to self / 40 ~ 80%
Admirable
Tetsuya (☆4 Christmas)
[After Hitting] Increase 3 ~ 6 CP to allies / 45 ~ 90%
Looking For a Fight
Tetsuya (☆4 Christmas)
[When Appearing] Increase 35 ~ 70 CP to self / 50 ~ 100%
Hero Chaser
Sitri (☆4 Christmas)
[After Moving] Increase 10 ~ 20 CP to self / 50 ~ 100%
Symbol of Prosperity+
Agyo (☆3 Standard)
Agyo (☆4 Standard)
[After Hitting] Increase 5 ~ 10 CP to self and allies / 40 ~ 80%
Fullmetal Janitor+
Algernon (☆4 Standard)
[After Moving] Increase 4 ~ 8 CP to self / 45 ~ 90%
Indomitable Vanguard
Horkeu Kamui (☆4 Standard)
[When Hit(2)] Increase 5 ~ 10 CP to self and allies / 20 ~ 40%
[After Moving] Increase 8 ~ 16 CP to self / 45 ~ 90%
Angel of Song
Gabriel (☆5 Standard)
[After Moving] Increase 8 ~ 16 CP to self and allies / 50 ~ 100%
Heel Grabber
Jacob (☆3 Standard)
Jacob (☆5 Standard)
[Turn Start] Increase 10 ~ 20 CP to self / 25 ~ 50%
Adoring Nymph
Echo (☆4 Standard)
[After Hitting] Increase 3 ~ 6 CP to allies / 50 ~ 100%
The Laborer
Heracles (☆3 Standard)
[On Miss] Increase 10 ~ 20 CP to allies / 40 ~ 80%
The Weapon-for-Hire
Heracles (☆3 Standard)
[Turn Start] (Total turns 4, 8, 12...) Increase 50 ~ 100 CP to self / 50 ~ 100%
Invoker of Madness
Heracles (☆5 Standard)
[Turn Start] (Total turns 4, 8, 12...) Increase 50 ~ 100 CP to self / 50 ~ 100%
Beautifier
Snow (☆5 Valentine)
[After Hitting] Increase 6 ~ 12 CP to self / 45 ~ 90%
The Ultimate Butler
Snow (☆5 Valentine)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
[Turn Start] Increase 6 ~ 12 CP to self / 45 ~ 90%
Hand Shaker
Barguest (☆4 Valentine)
[After Buff] Increase 6 ~ 12 CP to self / 40 ~ 80%
King of Gaochang
Gyumao (☆4 Valentine)
[Phase Start] Increase 20 ~ 40 CP to self / 45 ~ 90%
King of the Four Heavens +
Nobuharu (☆3 Standard)
Nobuharu (☆4 Standard)
Shuten (☆3 Standard)
Shuten (☆4 Standard)
Shuten (☆4 Gendarme)
[After Moving] Increase 5 ~ 10 CP to allies / 40 ~ 80%
Dawn Bringer
Horus (☆3 Standard)
[After Moving] Increase 8 ~ 16 CP to self / 30 ~ 60%
Dawn Emender
Horus (☆5 Standard)
[After Moving] Increase 8 ~ 16 CP to self / 30 ~ 60%
Living Flame
Cthugha (☆3 Standard)
[After Buff] Increase 8 ~ 16 CP to self / 35 ~ 70%
Living Inferno
Cthugha (☆5 Standard)
[After Buff] Increase 8 ~ 16 CP to self / 40 ~ 80%
Edge Sitter
Leannan Sidhe (☆3 Standard)
[On Miss] Increase 17 ~ 34 CP to self / 35 ~ 70%
Misanthropic Maiden
Leannan Sidhe (☆4 Standard)
[On Miss] Increase 17 ~ 34 CP to self / 45 ~ 90%
Selfickle Fae
Leannan Sidhe (☆4 Standard)
[After Moving] Increase 6 ~ 12 CP to allies / 50 ~ 100%
Yearning Punisher
Zabaniyya (☆5 Standard)
[When Hit(2)] Increase 8 ~ 16 CP to self / 45 ~ 90%
[After Debuff] Increase 10 ~ 20 CP to self / 45 ~ 90%
Miracle Child+
Ryota (☆5 Christmas)
[When Appearing] Increase 25 ~ 50 CP to allies / 50 ~ 100%
[Phase Start] (Total turns 2, 3, 4...) Increase 25 ~ 50 CP to allies / 45 ~ 90%
Fervent Wrestler
Taurus Mask (☆4 Christmas)
[After Moving] Increase 8 ~ 16 CP to self and allies / 40 ~ 80%
Master Manipulator
Daikoku (☆3 Standard)
Daikoku (☆5 Standard)
[On Miss] Increase 12 ~ 24 CP to allies / 45 ~ 90%
Gift of the Sun
Teda (☆3 Standard)
Teda (☆4 Standard)
[Turn Start] Increase 4 ~ 8 CP to allies / 45 ~ 90%
Death-Row Inmate
Balor (☆3 Standard)
[Turn Start] Increase 5 ~ 10 CP to self / 50 ~ 100%
Captive Ruler
Balor (☆4 Standard)
[Turn Start] Increase 5 ~ 10 CP to self / 50 ~ 100%
Calamity Runner
Nezha (☆3 Standard)
[After Moving] Increase 7 ~ 14 CP to self / 40 ~ 80%
Intuitive Athlete
Gunzo (☆5 Valentine)
[After Moving] Increase 10 ~ 20 CP to self / 50 ~ 100%
Heavy Gripper
Tajikarao (☆5 Standard)
[After Moving] Increase 8 ~ 16 CP to self / 50 ~ 100%
[When Hit(2)] Increase 4 ~ 8 CP to self / 45 ~ 90%
Daughter of the Fourth Heaven
Suzuka (☆4 Standard)
[After Hitting] Increase 4 ~ 8 CP to self / 45 ~ 90%
The Saved
The Hero (☆3 Standard)
[After Buff] Increase 3 ~ 6 CP to self / 25 ~ 50%
Imperial Guard Captain
Orgus (☆3 Standard)
Orgus (☆4 Standard)
[When Hit(2)] Increase 4 ~ 8 CP to self / 45 ~ 90%
Quietly Dignified
Orgus (☆3 Standard)
[When Hit(2)] Increase 4 ~ 8 CP to self / 35 ~ 70%
Filial Dog Warrior
Moritaka (☆4 Standard)
[After Hitting] Increase 3 ~ 6 CP to self / 45 ~ 90%
Procurements from the Hunt
Kimun Kamui (☆3 Standard)
Kimun Kamui (☆4 Standard)
[On Miss] Increase 8 ~ 16 CP to allies / 40 ~ 80%
Retainer of the Deep Snow
Kimun Kamui (☆3 Standard)
[After Hitting] Increase 7 ~ 14 CP to self / 45 ~ 90%
Samurai of Inheritance
Moritaka (☆5 Jamboree)
[After Moving] Increase 10 ~ 20 CP to self / 50 ~ 100%
Empath
Kagutsuchi (☆4 Jamboree)
[After Buff] Increase 6 ~ 12 CP to self and allies / 40 ~ 80%
Loyal Retainer
Aizen (☆4 Jamboree)
[After Moving] Increase 12 ~ 24 CP to allies / 45 ~ 90%
Journeyer Toward Enlightenment
Aizen (☆4 Jamboree)
[After Debuff] Increase 7 ~ 14 CP to self / 35 ~ 70%
Luck Changer
Yamasachihiko (☆3 Standard)
[When Hit(2)] Increase 3 ~ 6 CP to allies / 20 ~ 40%
Dazzling Revenant
Yamasachihiko (☆4 Standard)
[When Hit(2)] Increase 3 ~ 6 CP to allies / 30 ~ 60%
Those Etched in Each Other's Hearts
Hephaestus (☆5 Summer)
[Phase Start] Increase 15 ~ 30 CP to self and allies / 45 ~ 90%
Floor-Stamper
Algernon (☆4 Summer)
[Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100%
Ruler of Munition
Melusine (☆4 Standard)
[Phase Start] Increase 8 ~ 16 CP to allies / 50 ~ 100%
Big Catch Regaler
Ebisu (☆4 Standard)
[Before Hitting] Increase 5 ~ 10 CP to hit units and allies / 50 ~ 100%
Illusionist
Cait Sith (☆3 Standard)
[When Hit(2)] Increase 3 ~ 6 CP to self / 35 ~ 70%
Cup Filler
Ryota (☆5 Festival)
[Phase Start] Increase 7 ~ 14 CP to self / 50 ~ 100%
[After Moving] Increase 5 ~ 10 CP to self / 35 ~ 70%
Sagacious Elucidator
Furufumi (☆4 Festival)
[After Hitting] Increase 2 ~ 4 CP to self / 35 ~ 70%
Passionate Gambler
Tetsuox (☆4 Standard)
[Before Hitting] Increase 30 ~ 60 CP to self / 8 ~ 16%
Annihilator
Shiva (☆3 Standard)
[Phase Start] Increase 15 ~ 30 CP to self / 50 ~ 100%
[Before Hitting] Increase 5 ~ 10 CP to self / 30 ~ 60%
Abstinent
Shiva (☆3 Standard)
[When Hit(2)] Increase 5 ~ 10 CP to self / 30 ~ 60%
Universal Annihilator
Shiva (☆5 Standard)
[Phase Start] Increase 25 ~ 50 CP to self / 50 ~ 100%
[Before Hitting] Increase 10 ~ 20 CP to self / 40 ~ 80%
Undesirous
Shiva (☆5 Standard)
[When Hit(2)] Increase 10 ~ 20 CP to self / 40 ~ 80%
Prayer Venerator
Marduk (☆4 Standard)
[After Hitting] Increase 8 ~ 16 CP to self / 40 ~ 80%
Vampire
Ellie (☆3 Standard)
[After Hitting] Increase 6 ~ 12 CP to self / 35 ~ 70%
Esteemed Vampire
Ellie (☆5 Standard)
[After Hitting] Increase 6 ~ 12 CP to self / 35 ~ 70%
Magnanimous Soul
Itzamna (☆3 Standard)
[On Miss] Increase 7 ~ 14 CP to self / 35 ~ 70%
Magnanimous Sage
Itzamna (☆4 Standard)
[On Miss] Increase 7 ~ 14 CP to self / 35 ~ 70%
Wave Skipper
Ded (☆5 Christmas)
[On Miss] Increase 10 ~ 20 CP to self / 40 ~ 80%
Sunset Rider
Yasuyori (☆5 Christmas)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Stalwart Support Dog
Yasuyori (☆5 Christmas)
[When Hit(2)] Increase 4 ~ 8 CP to allies / 40 ~ 80%
Rose Smeller
Yasuyori (☆5 Christmas)
[After Buff] Increase 4 ~ 8 CP to self / 40 ~ 80%
[After Debuff] Increase 8 ~ 16 CP to self / 40 ~ 80%
Culinary Crown Crafter
Choji (☆4 Christmas)
[After Buff] Increase 5 ~ 10 CP to self / 45 ~ 90%
Thundering Runner
Kengo (☆5 Standard)
[Before Hitting] Increase 6 ~ 12 CP to self and allies / 25 ~ 50%
Perpetual Wheel
Tanngrisnir (☆5 Standard)
[After Moving] Increase 5 ~ 10 CP to self / 50 ~ 100%
Gloved Fighter
Kengo (☆5 Valentine)
[When Hit(2)] Increase 4 ~ 8 CP to self / 40 ~ 80%
Filial Dog Warrior - Yearning
Moritaka (☆5 Valentine)
[Phase Start] Increase 40 ~ 80 CP to self / 35 ~ 70%
Firesnuffer Tengu
Akiha Gongen (☆5 Standard)
[Phase Start] Increase 10 ~ 20 CP to allies / 50 ~ 100%
Tongue Lasher
Tindalos (☆3 Standard)
[Turn Start] (Total turns 3, 6, 9...) Increase 50 ~ 100 CP to self / 50 ~ 100%
Devious Drooler
Tindalos (☆5 Standard)
[Turn Start] (Total turns 3, 6, 9...) Increase 50 ~ 100 CP to self / 50 ~ 100%
Asura Pounder
Durga (☆4 Nightmare)
[After Hitting] Increase 7 ~ 14 CP to self / 50 ~ 100%
[On Miss] Increase 6 ~ 12 CP to allies / 35 ~ 70%
Metal-Armed Menace
Nodens (☆3 Standard)
[After Hitting] Increase 4 ~ 8 CP to self and allies / 35 ~ 70%
Radiant Master of the Silver Arm
Nodens (☆4 Standard)
[After Hitting] Increase 8 ~ 16 CP to self and allies / 35 ~ 70%
Android of the Stars
Breke (☆4 Nightglows)
[On Miss] Increase 6 ~ 12 CP to self / 45 ~ 90%
Shadow Ninja
Sandayu (☆5 Standard)
[After Moving] Increase 5 ~ 10 CP to self / 45 ~ 90%
Self-Reliant
Catoblepas (☆3 Standard)
[When Hit(2)] Increase 5 ~ 10 CP to self / 35 ~ 70%
Thine Own Self
Catoblepas (☆4 Standard)
[When Hit(2)] Increase 5 ~ 10 CP to self / 45 ~ 90%
Enlightened
Smoky God (☆3 Standard)
[Turn Start] (Total turns 6, 12, 18...) Increase 15 ~ 30 CP to self and allies / 50 ~ 100%
Salvationeer
Smoky God (☆4 Standard)
[Turn Start] (Total turns 6, 12, 18...) Increase 25 ~ 50 CP to self and allies / 50 ~ 100%
Avatar of Revolution
Smoky God (☆4 Standard)
[When Hit(2)] Increase 10 ~ 20 CP to self / 40 ~ 80%
Pain Consumer
Oguchi Magami (☆3 Standard)
Oguchi Magami (☆4 Standard)
[When Hit(2)] Increase 8 ~ 16 CP to self / 35 ~ 70%
Of Mighty Arms
Tajikarao (☆5 Summer)
[When Hit(2)] Increase 15 ~ 30 CP to self / 50 ~ 100%
Sun Reveler
Tajikarao (☆5 Summer)
[When Appearing] Increase 8 ~ 16 CP to self / 50 ~ 100%
[Turn Start] Increase 8 ~ 16 CP to self / 35 ~ 70%
Mountain Stream Sightseer
Arachne (☆4 Summer)
[After Hitting] Increase 9 ~ 18 CP to self / 45 ~ 90%
[On Miss] Increase 10 ~ 20 CP to self / 40 ~ 80%
Mighty Stronghold
Orgus (☆4 Standard)
[On Miss] Increase 10 ~ 20 CP to self / 45 ~ 90%
Bound by a Ring
The Hero (☆4 Standard)
[Turn Start] (Phase turn 4) Increase 25 ~ 50 CP to self / 45 ~ 90%
Star-Chaser's Fire
Zabaniyya (☆5 Fashionista)
[Before Hitting] Increase 3 ~ 6 CP to self / 45 ~ 90%
Swaggering Ogress
Suzuka (☆4 Fashionista)
[On Miss] Increase 15 ~ 30 CP to self / 50 ~ 100%
Bubble Blower
Sarutahiko (☆3 Standard)
Sarutahiko (☆4 Standard)
[When Leaving] Increase 25 ~ 50 CP to allies / 50 ~ 100%
Vapor-shrouded
Horkeu Kamui (☆5 Hot Paradise)
[Turn Start] Increase 8 ~ 16 CP to self / 30 ~ 60%
Stone Serpent Weaver
Xolotl (☆5 Hot Paradise)
[After Buff] Increase 5 ~ 10 CP to self / 10 ~ 20%
A Hand in the Underworld
Xolotl (☆5 Hot Paradise)
[Phase Start] Increase 15 ~ 30 CP to self / 50 ~ 100%
Information Master
Mineaki (☆4 Hot Paradise)
[On Miss] Increase 6 ~ 12 CP to self and allies / 40 ~ 80%
Radiantly Enchanted
Alp (☆5 Halloween)
[After Hitting] Increase 4 ~ 8 CP to allies / 15 ~ 30%
Stormy Persona
Arsalan (☆4 Halloween)
[When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100%
[On Miss] Increase 12 ~ 24 CP to self / 40 ~ 80%
Equalizer
Wakan Tanka∞ (☆3 Standard)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Matchmaker of Many
Shinya (☆4 Standard)
[After Moving] Increase 8 ~ 16 CP to self and allies / 40 ~ 80%
Listening Musician
Hermes (☆3 Standard)
[If Stationary] Increase 15 ~ 30 CP to self / 50 ~ 100%
Speaker of Change
Hermes (☆4 Standard)
[If Stationary] Increase 15 ~ 30 CP to self / 50 ~ 100%
巻き込む者
Benten (☆5 Christmas)
[After Hitting] Increase 3 ~ 6 CP to self / 50 ~ 100%
The Great Elusive Phantom Thief
Jiraiya (☆4 Christmas)
[After Hitting] Increase 4 ~ 8 CP to allies / 35 ~ 70%
Prepared One
Ose (☆4 Christmas)
[On Miss] Increase 10 ~ 20 CP to self / 40 ~ 80%
Cornered Demagogue
Licht (☆5 Standard)
[After Hitting] Increase 7 ~ 14 CP to allies / 35 ~ 70%
Beltane Illusionist
Cait Sith (☆4 Standard)
[After Hitting] Increase 3 ~ 6 CP to self / 35 ~ 70%
Bad End Survivor
Arc (☆5 Valentine)
[After Debuff] Increase 10 ~ 20 CP to self / 50 ~ 100%
Self-Aware
Arc (☆5 Valentine)
[After Moving] Increase 5 ~ 10 CP to self / 45 ~ 90%
Indulger of Light
Balor (☆5 Valentine)
[When Appearing] Increase 25 ~ 50 CP to self / 50 ~ 100%
[Turn Start] Increase 10 ~ 20 CP to self / 45 ~ 90%
Hopeful Minstrel
Cait Sith (☆4 Valentine)
[Phase Start] Increase 6 ~ 12 CP to allies / 50 ~ 100%
[After Hitting] Increase 4 ~ 8 CP to allies / 30 ~ 60%
Far-Flung Flourisher
Itzamna (☆4 Valentine)
[After Moving] (If CP > 49) Increase 25 ~ 50 CP to allies / 45 ~ 90%
Red Dragon Sorcerer
Itzamna (☆4 Valentine)
[When Appearing] Increase 30 ~ 60 CP to self / 50 ~ 100%
[After Hitting] Increase 4 ~ 8 CP to self / 30 ~ 60%
Upturner
Perun (☆3 Standard)
Perun (☆5 Standard)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
[Turn Start] (Total turns 4, 8, 12...) Increase 50 ~ 100 CP to self / 50 ~ 100%
Lusty Loafer
Ulaanbaatar (☆5 Standard)
[After Buff] Increase 5 ~ 10 CP to self and allies / 30 ~ 60%
Brawler
Taishakuten (☆3 Standard)
[When Hit(2)] Increase 5 ~ 10 CP to self / 30 ~ 60%
Rumbling Reprobate
Taishakuten (☆4 Standard)
[When Hit(2)] Increase 5 ~ 10 CP to self / 30 ~ 60%
Avian Dreamer
∀Isaac (☆3 Standard)
[If Stationary] Increase 5 ~ 10 CP to self and allies / 10 ~ 20%
Avian Gifter
∀Isaac (☆4 Standard)
[If Stationary] Increase 5 ~ 10 CP to self and allies / 10 ~ 20%
Skulker
Red Camouflager
Blue Camouflager
Green Camouflager
Yellow Camouflager
Purple Camouflager
Dark Camouflager
White Camouflager
Brown Camouflager
[On Miss] Increase 30 ~ 60 CP to self / 40 ~ 80%
Trainees in Agony
Shiva (☆5 Summer)
[After Hitting] Increase 15 ~ 30 CP to self / 50 ~ 100%
Tester of Courage
Gorozaemon (☆3 Standard)
Gorozaemon (☆4 Standard)
[After Moving] Increase 8 ~ 16 CP to self / 45 ~ 90%
Night Parader
Gorozaemon (☆3 Standard)
[After Moving] Increase 5 ~ 10 CP to allies / 40 ~ 80%
Night Parade Chief
Gorozaemon (☆4 Standard)
[After Moving] Increase 5 ~ 10 CP to allies / 40 ~ 80%
Robust Appreciator
Jormungandr (☆3 Standard)
Jormungandr (☆5 Standard)
[After Buff] Increase 5 ~ 10 CP to self and allies / 40 ~ 80%
Adventurer
Oz (☆4 Pool)
[Turn Start] Increase 13 ~ 26 CP to self / 45 ~ 90%
[When Appearing] Increase 25 ~ 50 CP to self / 50 ~ 100%
Courage Bonder
Oz (☆4 Pool)
[After Moving] (If CP < 69) Increase 10 ~ 20 CP to self / 50 ~ 100%
Midsummer Celebrity
Smoky God (☆4 Pool)
[Before Hitting] Increase 4 ~ 8 CP to self / 35 ~ 70%
Straightforward One
Yamasachihiko (☆4 Pool)
[Before Hitting] Increase 5 ~ 10 CP to self / 35 ~ 70%
Surprised by the Splash
Yamasachihiko (☆4 Pool)
[Before Hitting] Increase 6 ~ 12 CP to allies / 40 ~ 80%
Sharer of Good Things
Yamasachihiko (☆4 Pool)
[Turn Start] (Total turns 1, 3, 5...) Increase 5 ~ 10 CP to allies / 45 ~ 90%
Shadow Stylist
Arachne (☆4 Standard)
[After Hitting] Increase 10 ~ 20 CP to self and allies / 40 ~ 80%
Restraining One
Tindalos (☆5 Summer)
[When Hit(2)] Increase 4 ~ 8 CP to allies / 35 ~ 70%
Beach Partier
Catoblepas (☆4 Summer)
[Before Being Attacked] Increase 4 ~ 8 CP to self / 45 ~ 90%
Burned Into Memory
サンドドラゴン
[When Leaving] Increase 40 ~ 80 CP to allies / 50 ~ 100%
Radiant Reflector
Tsukuyomi (☆4 Halloween)
[After Buff] Increase 5 ~ 10 CP to self / 40 ~ 80%
[Move Phase End] Increase 10 ~ 20 CP to allies / 45 ~ 90%
Ruler of the Night World
Tsukuyomi (☆4 Halloween)
[Move Phase End] (Total turns 3, 6, 9...) Increase 25 ~ 50 CP to allies / 45 ~ 90%
Praiser
Red Wraith
Blue Wraith
Green Wraith
Yellow Wraith
Purple Wraith
Black Wraith
White Wraith
Brown Wraith
[After Moving] Increase 8 ~ 16 CP to allies / 35 ~ 70%
Midfielder
Ixbalanque (☆3 Standard)
[After Hitting] Increase 4 ~ 8 CP to self and allies / 40 ~ 80%
Field Noble
Ixbalanque (☆4 Standard)
[After Hitting] Increase 8 ~ 16 CP to self and allies / 45 ~ 90%
Windward Captain
Ahab (☆5 Standard)
[Before Hitting] Increase 8 ~ 16 CP to self and allies / 25 ~ 50%
Destitute and Unbound
Kirito (☆5 Standard)
[Before Hitting] Increase 4 ~ 8 CP to self / 45 ~ 90%
Endgame
Bigfoot (☆3 Standard)
[After Hitting] Increase 4 ~ 8 CP to self and allies / 40 ~ 80%
Folklore Terminus
Bigfoot (☆5 Standard)
[After Hitting] Increase 4 ~ 8 CP to self and allies / 45 ~ 90%
Fictitious Stage Lady
Christine (☆4 Standard)
[Turn Start] (Total turns 3, 6, 9...) Increase 20 ~ 40 CP to self / 50 ~ 100%
Excited One
Zhurong (☆5 Christmas)
[Before Hitting] Increase 6 ~ 12 CP to self / 45 ~ 90%
Immesurable One
Zhurong (☆5 Christmas)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Waiting in a Box
Fuxi (☆5 Christmas)
[After Moving] Increase 20 ~ 40 CP to self / 40 ~ 80%
Pampered One
Teda (☆4 Christmas)
[After Buff] Increase 5 ~ 10 CP to allies / 30 ~ 60%
Shielder
Fire Senri
Water Senri
Wood Senri
Aether Senri
Nether Senri
Infernal Senri
Valiant Senri
World Senri
[When Hit(2)] Increase 4 ~ 8 CP to allies / 20 ~ 40%
One Who Plays
Inaba (☆3 Standard)
[After Buff] Increase 6 ~ 12 CP to self / 45 ~ 90%
Surefooted
Inaba (☆3 Standard)
[After Buff] Increase 4 ~ 8 CP to allies / 35 ~ 70%
Serious Player
Inaba (☆4 Standard)
[After Buff] Increase 6 ~ 12 CP to self / 45 ~ 90%
Surefooted Matchmaker
Inaba (☆4 Standard)
[After Buff] Increase 4 ~ 8 CP to allies / 35 ~ 70%
Gardener and Educator
Boogeyman (☆4 Standard)
[On Miss] Increase 3 ~ 6 CP to allies / 35 ~ 70%
Aspirator
Girimekra (☆3 Standard)
[On Miss] Increase 6 ~ 12 CP to self / 45 ~ 90%
Insufflating Mount
Girimekra (☆4 Standard)
[On Miss] Increase 6 ~ 12 CP to self / 45 ~ 90%
Sightless Seer
Jacob (☆5 Valentine)
[When Hit(2)] Increase 25 ~ 50 CP to self / 45 ~ 90%
Petal Leaper
Tanetomo (☆4 Valentine)
[Move Phase End] Increase 5 ~ 10 CP to allies / 50 ~ 100%
Evil Warder
Pazuzu (☆3 Standard)
[After Debuff] Increase 2 ~ 4 CP to self and allies / 45 ~ 90%
Endurer
Pazuzu (☆3 Standard)
[Turn Start] (Total turns 3, 6, 9...) Increase 10 ~ 20 CP to self and allies / 50 ~ 100%
Evil Warding Oil Baron
Pazuzu (☆4 Standard)
[After Debuff] Increase 2 ~ 4 CP to self and allies / 45 ~ 90%
Imposer of Repression
Pazuzu (☆4 Standard)
[Turn Start] (Total turns 3, 6, 9...) Increase 15 ~ 30 CP to self and allies / 50 ~ 100%
Idol-to-be
Amduscias (☆3 Standard)
[After Buff] Increase 3 ~ 6 CP to self / 40 ~ 80%
[After Debuff] Increase 3 ~ 6 CP to self / 40 ~ 80%
Idol at the Bottom
Amduscias (☆5 Standard)
[After Buff] Increase 3 ~ 6 CP to self / 45 ~ 90%
[After Debuff] Increase 3 ~ 6 CP to self / 45 ~ 90%
The Director
Oscar (☆3 Standard)
[After Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80%
Last Act Director
Oscar (☆5 Standard)
[After Hitting] Increase 5 ~ 10 CP to self / 45 ~ 90%
Drinker
Yuma (☆3 Standard)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
DNA Drinker
Yuma (☆4 Standard)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Original Supreme Judge
Ahura Mazda (☆5 Standard)
[After Hitting] Increase 50 ~ 100 CP to self / 50 ~ 100%
Giant of the End
Loki (☆3 Standard)
[On Miss] Increase 20 ~ 40 CP to self / 45 ~ 90%
Loptr of the End
Loki (☆5 Standard)
[After Buff] Increase 10 ~ 20 CP to self / 40 ~ 80%
[On Miss] Increase 20 ~ 40 CP to self / 45 ~ 90%
All In
Beowulf (☆3 Standard)
[Before Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80%
All In on the Battlefield
Beowulf (☆4 Standard)
[Before Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80%
Natural Law of the Impartial Plains
Wakan Tanka∞ (☆5 Standard)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Riot Instigator
Motosumi (☆4 Standard)
[Before Hitting] Increase 5 ~ 10 CP to self and allies / 50 ~ 100%
Lively Watermelon Master
Volos (☆4 Beachside)
[After Moving] Increase 8 ~ 16 CP to self / 50 ~ 100%
Huge Kaiju Actor
Cipactli (☆4 Standard)
[After Hitting] Increase 8 ~ 16 CP to self / 40 ~ 80%
Summer Day's Noon Lights
Leib (☆5 Summer)
[Turn Start] (If HP < 20%) Increase 40 ~ 80 CP to self / 45 ~ 90%
Stormcutting Boy Captain
Eita (☆5 Set Sail)
[Before Hitting] Increase 7 ~ 14 CP to self / 50 ~ 100%
Standing Leader
Horkeu Kamui (☆5 Standard)
[When Hit(2)] Increase 5 ~ 10 CP to self and allies / 35 ~ 70%
Pursuing Estrella
Hombre Tigre (☆4 Summer)
[When Hit(2)] Increase 10 ~ 20 CP to self / 35 ~ 70%
[After Hitting] Increase 6 ~ 12 CP to self / 45 ~ 90%
Bearer of Wishes
Reprobus (☆3 Standard)
[When Hit(2)] Increase 20 ~ 40 CP to self / 35 ~ 70%
Carrier of Life's Burden
Reprobus (☆4 Standard)
[When Hit(2)] Increase 20 ~ 40 CP to self / 35 ~ 70%
Summer-Maned Lion King
Arsalan (☆5 Summer)
[After Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80%
Summer Party's Behemoth
Behemoth (☆4 Summer)
[Before Hitting] Increase 10 CP to hit units / 100%
[Before Hitting] Increase 5 ~ 10 CP to self and allies / 40 ~ 80%
[When Hit(2)] Increase 8 ~ 16 CP to self and allies / 40 ~ 80%
Stomach Filler
Behemoth (☆4 Summer)
[Phase Start] Increase 25 ~ 50 CP to allies / 45 ~ 90%
Brilliant Copy
Gullinbursti (☆4 Summer)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Westward Venturing Monkey Prince
Hanuman (☆4 Journey)
[On Miss] Increase 25 ~ 50 CP to self / 100%
Sweltering Southern Santa
Ded (☆5 Christmas)
[When Appearing] Increase 10 ~ 20 CP to self and allies / 50 ~ 100%
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Nochebuena Shepherd
Ziz (☆4 Christmas)
[After Buff] Increase 3 ~ 6 CP to self / 45 ~ 90%
Three-Star Padrone
Choji (☆4 Christmas)
[Before Hitting] Increase 3 ~ 6 CP to self and allies / 30 ~ 60%
Item Wanter
Fafnir (☆5 Standard)
[After Buff] Increase 2 ~ 4 CP to self / 40 ~ 80%
Survivor
Claus (☆3 Standard)
[Before Hitting] Increase 15 ~ 30 CP to self / 25 ~ 50%
Proclaimer of Good Endings
Claus (☆4 Standard)
[Before Hitting] Increase 15 ~ 30 CP to self / 40 ~ 80%
Out of Control War Weapon
Nezha (☆4 Standard)
[After Moving] Increase 7 ~ 14 CP to self / 45 ~ 90%
Antibody-Producing Medic
Shennong (☆4 Standard)
[Before Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80%
Confirmer
Shamash (☆3 Standard)
[Before Hitting] Increase 10 ~ 20 CP to self / 35 ~ 70%
Confirmer of Crimes
Shamash (☆5 Standard)
[When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100%
[Before Hitting] Increase 10 ~ 20 CP to self / 40 ~ 80%
[When Hit(2)] Increase 10 ~ 20 CP to self / 40 ~ 80%
Dog Warrior of Benevolence
Masashi (☆5 Standard)
[After Buff] Increase 6 ~ 12 CP to self and allies / 25 ~ 50%
The Chosen
Quantum (☆3 Standard)
[Before Being Attacked] Increase 7 ~ 14 CP to self / 35 ~ 70%
Future Choosing Girl
Quantum (☆5 Standard)
[On Miss] Increase 7 ~ 14 CP to self / 45 ~ 90%
[Before Being Attacked] Increase 7 ~ 14 CP to self / 35 ~ 70%
At Peace with the Future
Ulaanbaatar (☆5 Christmas)
[After Buff] Increase 4 ~ 8 CP to self / 20 ~ 40%
Corrector
Amanojaku (☆3 Standard)
[After Buff] Increase 5 ~ 10 CP to self / 30 ~ 60%
Corrector Demon Hero
Amanojaku (☆4 Standard)
[After Buff] Increase 5 ~ 10 CP to self / 30 ~ 60%
Garland Weaver
Hippolytus (☆3 Standard)
Hippolytus (☆4 Standard)
[After Hitting] Increase 4 ~ 8 CP to self / 30 ~ 60%
Committed One
Hippolytus (☆3 Standard)
[After Buff] Increase 5 ~ 10 CP to self / 35 ~ 70%
Committed to Herbivory
Hippolytus (☆4 Standard)
[After Buff] Increase 5 ~ 10 CP to self / 35 ~ 70%
Comet Striker
Krampus (☆5 Valentine)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Time Tempered Teacher
Amatsumara (☆4 Fashionista)
[When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100%
Royally Swamped Miracle Worker
Jambavan (☆4 Nightmare)
[After Hitting] Increase 3 ~ 6 CP to self / 50 ~ 100%
Everyone's Loyal Dog
Hei Long Yi Quan (☆5 Standard)
[After Buff] Increase 3 ~ 6 CP to self / 25 ~ 50%
Famous Top Livestreamer
Hei Long Yi Quan (☆5 Standard)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Immortal Recluse
Prometheus (☆3 Standard)
Prometheus (☆5 Standard)
[When Hit(2)] Increase 2 ~ 4 CP to self / 35 ~ 70%
Marriage Seeker
Belphegor (☆3 Standard)
[Before Hitting] Increase 3 ~ 6 CP to self and allies / 25 ~ 50%
Marriage Planner
Belphegor (☆3 Standard)
Belphegor (☆4 Standard)
[After Moving] Increase 5 ~ 10 CP to self and allies / 50 ~ 100%
Second Marriage Hunter
Belphegor (☆4 Standard)
[Before Hitting] Increase 3 ~ 6 CP to self and allies / 25 ~ 50%
Fun-Lover
Ame-no-Uzume (☆3 Standard)
[Phase Start] Increase 15 ~ 30 CP to self and allies / 50 ~ 100%
Breaking Away
Ame-no-Uzume (☆3 Standard)
Ame-no-Uzume (☆4 Standard)
[Before Hitting] Increase 3 ~ 6 CP to self and allies / 40 ~ 80%
[Before Hitting] Increase 3 ~ 6 CP to self and allies / 30 ~ 60%
[Before Hitting] Increase 3 ~ 6 CP to self and allies / 20 ~ 40%
Groove-Riding Gal
Ame-no-Uzume (☆4 Standard)
[Phase Start] Increase 15 ~ 30 CP to self and allies / 50 ~ 100%
Eldest Sister
Amaterasu (☆3 Standard)
[When Hit(2)] Increase 10 ~ 20 CP to self / 40 ~ 80%
Eldest of the Three Children
Amaterasu (☆5 Standard)
[When Hit(2)] Increase 10 ~ 20 CP to self / 40 ~ 80%
Hunter of the Snowfields
Kimun Kamui (☆4 Standard)
[After Hitting] Increase 7 ~ 14 CP to self / 45 ~ 90%
Metacognizer
Red Drone Pilot
Blue Drone Pilot
Green Drone Pilot
Yellow Drone Pilot
Purple Drone Pilot
Black Drone Pilot
White Drone Pilot
Brown Drone Pilot
[When Hit(2)] Increase 5 ~ 10 CP to self / 20 ~ 40%
Conveyor from Above
Red Drone Pilot
Blue Drone Pilot
Green Drone Pilot
Yellow Drone Pilot
Purple Drone Pilot
Black Drone Pilot
White Drone Pilot
Brown Drone Pilot
[On Miss] Increase 5 ~ 10 CP to self / 30 ~ 60%
Man-Machine Splicer
Red Drone Pilot
Blue Drone Pilot
Green Drone Pilot
Yellow Drone Pilot
Purple Drone Pilot
Black Drone Pilot
White Drone Pilot
Brown Drone Pilot
[Turn Start] Increase 6 ~ 12 CP to self / 45 ~ 90%
Time-Passing Soldier
Starman ∀
Starman ∞
Starman Φ
[After Buff] Increase 4 ~ 8 CP to allies / 20 ~ 40%
Jazz Player
Kokopelli (☆3 Standard)
Kokopelli (☆4 Standard)
[After Buff] Increase 2 ~ 4 CP to self / 40 ~ 80%
Palm Wetter
Y'golonac (☆3 Standard)
[After Buff] Increase 4 ~ 8 CP to allies / 35 ~ 70%
[On Miss] Increase 5 ~ 10 CP to allies / 45 ~ 90%
Gently Biting Nominee
Y'golonac (☆4 Standard)
[After Debuff] Increase 15 ~ 30 CP to allies / 40 ~ 80%
Wet Palm Engulfer
Y'golonac (☆4 Standard)
[After Buff] Increase 4 ~ 8 CP to allies / 35 ~ 70%
[On Miss] Increase 5 ~ 10 CP to allies / 45 ~ 90%
Summer-Colored Invader
Perun (☆5 Host)
[Before Hitting] Increase 4 ~ 8 CP to self / 40 ~ 80%
Singing The Last Song
Perun (☆5 Host)
[After Buff] Increase 4 ~ 8 CP to self / 30 ~ 60%
Summer's Devilish Host
Bael (☆4 Host)
[After Debuff] Increase 4 ~ 8 CP to allies / 25 ~ 50%
Summer's Bubbly Host
Sarutahiko (☆4 Host)
[Before Hitting] Increase 2 ~ 4 CP to self and allies / 35 ~ 70%
Customer Service Technician
Sarutahiko (☆4 Host)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Great Banquet Ninja
Jiraiya (☆4 Seaside)
[Before Hitting] Increase 5 ~ 10 CP to hit units and allies / 50 ~ 100%
Mountaineering Club's Newest Member
Bigfoot (☆5 Mountain)
[After Buff] Increase 5 ~ 10 CP to self / 25 ~ 50%
Someone's Substitute
Bigfoot (☆5 Mountain)
[Phase Start] Increase 5 ~ 10 CP to self and allies / 45 ~ 90%
Best Summer Lover
Enigma (☆5 Mountain)
[On Miss] Increase 5 ~ 10 CP to self and allies / 45 ~ 90%
Last Summer Lover
Zao (☆4 Mountain)
[After Moving] Increase 5 ~ 10 CP to self / 45 ~ 90%
Faithful Reindeer Fey
Yule (☆4 Standard)
[Before Hitting] Increase 5 ~ 10 CP to self / 35 ~ 70%
Overlooking the Floor
Wakan Tanka (☆5 Nightclub)
[When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100%
Noisy One
Wakan Tanka (☆5 Nightclub)
[Before Hitting] Increase 4 ~ 8 CP to self / 35 ~ 70%
Beauty Fox
Hakumen (☆4 Nightclub)
[Phase Start] Increase 5 ~ 10 CP to self / 50 ~ 100%
King Solomon's Great Unicorn
Amduscias (☆5 Standard)
[On Miss] Increase 8 ~ 16 CP to self / 45 ~ 90%
Archery Imitator
Manticore (☆3 Standard)
[After Buff] Increase 3 ~ 6 CP to self / 5 ~ 10%
New Archery Club Member
Manticore (☆5 Standard)
[After Buff] Increase 3 ~ 6 CP to self / 30 ~ 60%
Windy Mad Monk's Bag
Hotei (☆4 Standard)
[After Moving] Increase 10 ~ 20 CP to self / 45 ~ 90%
Needle Advancer
Curren & MS-C1 (☆5 Standard)
[Before Hitting] (Phase turn 1) Increase 40 ~ 80 CP to hit units
    (Phase turn 2) Increase 40 ~ 80 CP to hit units
    (Phase turn 3) Increase 40 ~ 80 CP to hit units
    (Phase turn 4) Increase 40 ~ 80 CP to hit units
    (Phase turn 5) Increase 40 ~ 80 CP to hit units
    (Phase turn 6) Increase 40 ~ 80 CP to hit units
    (Phase turn 1) Increase 30 ~ 60 CP to enemies near hit units
    (Phase turn 2) Increase 30 ~ 60 CP to enemies near hit units
    (Phase turn 3) Increase 30 ~ 60 CP to enemies near hit units
    (Phase turn 4) Increase 30 ~ 60 CP to enemies near hit units
    (Phase turn 5) Increase 30 ~ 60 CP to enemies near hit units
    (Phase turn 6) Increase 30 ~ 60 CP to enemies near hit units / 100%
Time Rewinder
Curren & MS-C1 (☆5 Standard)
[Before Hitting] Increase 5 ~ 10 CP to allies / 35 ~ 70%
Charge Skill
Moritaka (☆5 Valentine)
Gunzo (☆5 Valentine)
Gabriel (☆3 Standard)
Gabriel (☆5 Standard)
Kuniyoshi (☆3 Standard)
Kuniyoshi (☆4 Standard)
Hakumen (☆3 Standard)
Hakumen (☆4 Standard)
[Before Hitting (CS)] Increase 10 ~ 20 CP to self and allies / 100%
Fire Einherjar
Water Einherjar
Wood Einherjar
Aether Einherjar
Nether Einherjar
[Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100%
Gabriel (☆4 Valentine)
Jiraiya (☆4 Seaside)
Aether Lucky Cat
[Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100%
Zao (☆3 Standard)
Zao (☆4 Standard)
[Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100%
Kengo (☆5 Standard)
Lucifuge (☆3 Standard)
Lucifuge (☆4 Standard)
[Before Hitting (CS)] Increase 6 ~ 12 CP to self and allies / 100%
Ganglie (☆3 Standard)
Ganglie (☆4 Standard)
[Before Hitting (CS)] Increase 10 ~ 20 CP to self and allies / 100%
Maria (☆4 Seaside)
[Before Hitting (CS)] Increase 12 ~ 24 CP to self and allies / 100%
Arsalan (☆4 Halloween)
Robinson (☆3 Standard)
Robinson (☆4 Standard)
[Before Hitting (Any CS Hit)] Increase 12 ~ 24 CP to self / 100%
Nomad (☆4 Island)
[Before Hitting (CS)] Increase 7 ~ 14 CP to self and allies / 100%
Kurogane (☆3 Standard)
Kurogane (☆5 Standard)
Aizen (☆3 Standard)
Aizen (☆5 Standard)
[Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100%
Thunderbird (☆3 Standard)
Thunderbird (☆4 Standard)
[Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100%
Zao (☆5 Gendarme)
[Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100%
Tetsuox (☆3 Standard)
Tetsuox (☆4 Standard)
[Before Hitting (Any CS Hit)] Increase 8 ~ 16 CP to self and allies / 100%
Hogen (☆5 Festival)
[Before Hitting (CS)] Apply Evasion to self and allies + Increase 8 ~ 16 CP to self and allies / 100%
Nobuharu (☆4 Festival)
[Before Hitting (CS)] Increase 10 ~ 20 CP to allies / 100%
Tanngrisnir (☆3 Standard)
[Before Hitting (CS)] Increase 3 ~ 6 CP to self / 100%
Tanngrisnir (☆5 Standard)
[Before Hitting (CS)] Increase 3 ~ 6 CP to self and allies / 100%
Algernon (☆3 Standard)
Algernon (☆4 Standard)
[Before Hitting (CS)] Increase 6 ~ 12 CP to self / 100%
Oz (☆3 Standard)
Oz (☆4 Standard)
[Before Hitting (CS)] Increase 3 ~ 6 CP to self / 100%
Jambavan (☆4 Nightmare)
[Before Hitting (CS)] Increase 3 ~ 6 CP to self / 100%
Wakan Tanka (☆5 Fashionista)
[Before Hitting (CS)] Increase 30 ~ 60 CP to self and allies / 100%
Andvari (☆5 Beachside)
[Before Hitting (CS)] Increase 6 ~ 12 CP to self / 100%
Seth (☆4 Beachside)
[Before Hitting (CS)] Increase 15 ~ 30 CP to self and allies / 100%
Fire Jiangshi
Water Jiangshi
Wood Jiangshi
Aether Jiangshi
Nether Jiangshi
Infernal Jiangshi
Valiant Jiangshi
World Jiangshi
[Before Hitting (CS)] Increase 15 ~ 30 CP to self / 100%
Tomte (☆3 Standard)
[Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100%
Tomte (☆4 Standard)
[Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100%
Aegir (☆5 Christmas)
[Before Hitting (CS)] Increase 15 ~ 30 CP to self / 100%
Echo (☆3 Standard)
Echo (☆4 Standard)
[Before Hitting (CS)] Increase 3 ~ 6 CP to allies / 100%
Shiro (☆5 Jamboree)
[Before Hitting (CS)] Increase 4 ~ 8 CP to allies / 100%
Hephaestus (☆5 Summer)
[Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100%
Algernon (☆4 Summer)
[Before Hitting (CS)] Increase 8 ~ 16 CP to self / 100%
Furufumi (☆4 Festival)
[Before Hitting (CS)] Increase 25 ~ 50 CP to allies / 100%
Yasuyori (☆5 Christmas)
[Before Hitting (CS)] Increase 6 ~ 12 CP to self and allies / 100%
Kyuma (☆4 Valentine)
[Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100%
Volkh Vseslav (☆5 Standard)
[Before Hitting (CS)] Increase 4 ~ 8 CP to self / 100%
Akiha Gongen (☆5 Standard)
[Before Hitting (CS)] Increase 5 ~ 10 CP to allies / 100%
Red Agent
Blue Agent
Green Agent
Yellow Agent
Purple Agent
Black Agent
White Agent
Brown Agent
[Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100%
Jugo (☆4 Summer)
[Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100%
Arachne (☆4 Summer)
[Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100%
Hotei (☆3 Standard)
[Before Hitting (CS)] Increase 4 ~ 8 CP to allies / 100%
Hotei (☆4 Standard)
[Before Hitting (CS)] Increase 6 ~ 12 CP to allies / 100%
Ose (☆4 Christmas)
[Before Hitting (CS)] Increase 10 ~ 20 CP to self / 100%
Cait Sith (☆4 Valentine)
[Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100%
Enigma (☆4 Standard)
[Before Hitting (CS)] Increase 4 ~ 8 CP to self and allies / 100%
Oz (☆4 Pool)
[Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100%
Kresnik (☆5 Halloween)
[Before Hitting (CS)] Increase 3 ~ 6 CP to self and allies / 100%
Ixbalanque (☆3 Standard)
[Before Hitting (CS)] Increase 4 ~ 8 CP to self / 100%
Ixbalanque (☆4 Standard)
[Before Hitting (CS)] Increase 6 ~ 12 CP to self / 100%
Teda (☆4 Christmas)
[Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies
    Increase 5 ~ 10 CP to allies / 100%
Fire Senri
Water Senri
Wood Senri
Aether Senri
Nether Senri
Infernal Senri
Valiant Senri
World Senri
[Before Hitting (CS)] Increase 20 ~ 40 CP to self / 100%
Dagon (☆5 Summer)
[Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100%
Horus (☆4 Christmas)
[Before Hitting (CS)] Increase 10 ~ 20 CP to self and allies / 100%
Hippolytus (☆3 Standard)
[Before Hitting (CS)] Increase 8 ~ 16 CP to self / 100%
Hippolytus (☆4 Standard)
[Before Hitting (CS)] Increase 8 ~ 16 CP to self / 100%
Ame-no-Uzume (☆3 Standard)
[Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100%
Ame-no-Uzume (☆4 Standard)
[Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100%
Amaterasu (☆3 Standard)
Amaterasu (☆5 Standard)
[Before Hitting (Any CS Hit)] Increase 15 ~ 30 CP to self / 100%
Sarutahiko (☆4 Host)
[Before Hitting (CS)] Increase 4 ~ 8 CP to self / 100%
Bigfoot (☆5 Mountain)
[Before Hitting (CS)] Increase 10 ~ 20 CP to self and allies / 100%
Bathym (☆5 Nightclub)
[Before Hitting (CS)] Increase 10 ~ 20 CP to self / 100%
Manticore (☆3 Standard)
[Before Hitting (CS)] Increase 2 ~ 4 CP to self / 100%
Manticore (☆5 Standard)
[Before Hitting (CS)] Increase 2 ~ 4 CP to self / 100%
AR Equipment Skill
licho_furufumi
[After Buff] Increase 3 ~ 6 CP to allies / 35 ~ 70%
caitsith_tezcatlipoca
[If Stationary] Increase 3 ~ 6 CP to self / 50 ~ 100%
salomon
[When Appearing] Increase 10 ~ 20 CP to self / 100%
shirou_player
[Phase Start] Increase 15 ~ 25 CP to allies / 100%
shino_moritaka
[Phase Start] Increase 15 ~ 30 CP to self / 100%
tadikarao_hougen
[Turn Start] Increase 2 ~ 8 CP to self / 100%
ded_tanngrisnir
[Turn Start] Increase 1 ~ 4 CP to self / 100%
barguest_kenta
[Phase Start] Increase 10 ~ 20 CP to self / 100%
surtr_harlot
[Phase Start] Increase 10 ~ 20 CP to self / 100%
hephaestus_kurogane
[Phase Start] Increase 10 ~ 20 CP to self / 100%
claude_snow
[Phase Start] Increase 10 ~ 20 CP to self / 100%
surtr_arc
[Phase Start] Increase 10 ~ 20 CP to self / 100%
typhon_eita
[Phase Start] Increase 10 ~ 20 CP to self / 100%
chernobog_zaou
[Phase Start] Increase 10 ~ 20 CP to self / 100%
kuniyoshi_licht
[Phase Start] Increase 10 ~ 20 CP to self / 100%
tangaroa_kurogane
[Phase Start] Increase 10 ~ 20 CP to allies / 100%
moritaka_tadatomo
[When Hit(2)] Increase 5 ~ 10 CP to self / 25 ~ 50%
sitri_kengo
[Turn Start] (Total turns 2, 4, 6...) Increase 8 ~ 16 CP to self / 100%
wakantanka_tetsugyuu
[After Buff] Increase 10 CP to self / 60 ~ 100%
ebisu_benten
[Phase Start] Increase 5 ~ 10 CP to allies / 100%
typhon_benten
[After Hitting] Increase 2 CP to self / 50 ~ 100%
asterios_taurus
[After Hitting] Increase 5 ~ 10 CP to self / 50 ~ 100%
motosumi_takemaru
[On Miss] Increase 10 ~ 20 CP to allies / 80 ~ 100%
gabriel_managarmr
[After Moving] Increase 6 ~ 12 CP to self and allies / 80 ~ 100%
snow_claude
[Turn Start] Increase 6 ~ 12 CP to allies / 100%
itzamna_licht
[Turn Start] Increase 1 ~ 4 CP to allies / 30 ~ 60%
andvari_kotarou
[After Moving] Increase 50 CP to self / 15 ~ 30%
alp_cusith
[When Appearing] Increase 20 ~ 40 CP to self / 100%
licht_kuniyoshi
[Turn Start] Increase 4 ~ 8 CP to allies / 50 ~ 100%
tomte_horkeukamui
[Turn Start] Increase 1 ~ 2 CP to allies / 80 ~ 100%
sitri_bathym
[After Moving] Increase 5 ~ 10 CP to allies / 50 ~ 100%
gullinbursti_tanngrisnir
[After Moving] Increase 2 ~ 4 CP to allies / 80 ~ 100%
durga_licho_nomad
[After Moving] Increase 5 ~ 10 CP to self / 50 ~ 100%
kalki_managarmr
[After Hitting] Increase 6 CP to allies / 40 ~ 80%
zaou_shuten
[If Stationary] Increase 4 ~ 8 CP to self and allies / 40 ~ 80%
tvastar_kurogane
[Turn Start] (Total turn 1) Increase 2 CP to self
    (Total turn 2) Increase 4 CP to self
    (Total turn 3) Increase 6 CP to self
    (Total turn 4) Increase 8 CP to self
    (Total turn 5) Increase 10 CP to self
    (Total turn 6) Increase 12 CP to self
    (Total turn 7) Increase 14 CP to self
    (Total turn 8) Increase 16 CP to self
    (Total turn 9) Increase 18 CP to self
    (Total turns 10, 11, 12...) Increase 20 CP to self / 40 ~ 80%
aizen_kalki
[Move Phase End] (Phase turn 1) Increase 5 ~ 10 CP to allies / 50 ~ 100%
[Move Phase End] (Phase turn 2) Increase 5 ~ 10 CP to allies / 50 ~ 100%
[Move Phase End] (Phase turn 3) Increase 5 ~ 10 CP to allies / 50 ~ 100%
ixbaranque_yamasachihiko
[Phase Start] Increase 5 ~ 10 CP to self / 50 ~ 100%
shennong_volos
[After Buff] Increase 8 CP to self / 40 ~ 80%
itzamna_vapula
[On Miss] Increase 2 ~ 4 CP to allies / 30 ~ 60%
agyou_sitri_chernobog
[When Appearing] Increase 15 ~ 30 CP to self / 50 ~ 100%
gouryou_ulaanbaatar
[After Buff] (Total turn 1) Increase 4 ~ 8 CP to self
    (Total turn 2) Increase 4 ~ 8 CP to self
    (Total turn 3) Increase 4 ~ 8 CP to self
    (Total turn 4) Increase 4 ~ 8 CP to self
    (Total turn 5) Increase 4 ~ 8 CP to self
    (Total turn 6) Increase 4 ~ 8 CP to self
    (Total turn 7) Increase 4 ~ 8 CP to self
    (Total turn 8) Increase 4 ~ 8 CP to self
    (Total turn 9) Increase 4 ~ 8 CP to self
    (Total turn 10) Increase 4 ~ 8 CP to self / 50 ~ 100%
yoritomo_tanetomo
[Phase Start] Increase 5 ~ 10 CP to self / 100%
jacob_shinya
[Phase Start] Increase 5 ~ 10 CP to allies / 80 ~ 100%
zhurong_barguest
[Turn Start] Increase 1 ~ 2 CP to allies / 80 ~ 100%
jiraiya_goemon
[After Hitting] Increase 3 ~ 6 CP to allies / 30 ~ 60%
aracne_thunderbird
[If Stationary] Increase 2 ~ 4 CP to allies / 35 ~ 70%
alp_touji
[When Appearing] Increase 30 ~ 60 CP to self and allies / 100%
Status-bestowed Skill
攻撃力増加
[Turn Start] (Total turn 3) Increase 100 CP to self / 100%
攻撃を当ててみせろ
[Turn Start] Increase 100 CP to self / 100%
Increase Ally's CP When Attacking
[Before Hitting] Increase 10 CP to allies / 100%
ターン開始時CP増加
[Turn Start] Increase 80 CP to self / 100%
Increase CP If Stationary
[If Stationary] Increase 10 CP to self / 100%
Increase CP After Debuff
[After Debuff] Increase 8 CP to self / 100%
Increase Enemies CP After Debuff
[After Debuff] Increase 3 CP to enemies / 100%

Statuses

CP can be increased at the end of turn with these statuses:

Conditional Statuses

Provided applied conditions, CP may also be increased at the end of turn with the following statuses: