[雪山部族のシャーマン] ビッグフット
Bigfoot
Rarity 3 Cost 8
HP 333 + 98.89 * (Lv-1) ATK 267 + 58.26 * (Lv-1)
HP @ 60 6167.38 ATK @ 60 3704.05
Max HP 10145.13 Max ATK 6869.15
Guild Agents; Entertainers; School Unknown
Affiliation None
Skills
Skill 1: Bewilder
Skill 1
Bewilder
[Before Hitting] Apply Break to hit units / 15 ~ 30%
[Attack Modifier] Deal 1.5x damage to Break-affected enemies / 100%
Skill 2: Traceless
Skill 2
Traceless
[Move Phase End] Apply Advantage vs Break to allies / 40 ~ 80%
[Status Resistance] Remove Charm from self / 50 ~ 100%
Skill 3: Snowy Mountain Dweller
Skill 3
Snowy Mountain Dweller
[When Appearing] Apply DEF Up to self / 45 ~ 90%
[When Hit(1)] Apply Freeze to hitting units / 20 ~ 40%
Skill 4: Endgame
Skill 4
Endgame
[After Hitting] Increase 4 ~ 8 CP to self and allies / 40 ~ 80%
[After Buff] Apply All-ranged Resistance to self and allies / 45 ~ 90%
Charge Skill: 秘雪千里サスカッチ・ビッグスノーマン
[Before Hitting (CS)] Apply Crit to self
    Apply Guts to self / 100%

2x
Note

A Transient from the World of the Great Spirit. Comes from a tribe rumored to dwell in the snowy mountains there, his father being a great leader sometimes referred to as the Abominable Snowman. Possesses considerable talent as a shamanic medium, able to fully accept the souls of others into his body like a talented actor capable of playing any role he’s given. This includes the role of his world’s Representative, which he fills in for despite its extremely demanding nature, existing as an integral part of all things. Bigfoot plays the role so well, in fact, that he may be able to serve as its understudy in the original’s absence, taking on all of the omnipotence and omniscience that comes with it. In this way, Bigfoot remains a cryptid, his footsteps much too elusive to be followed, and his appearance so much larger than life that it’s impossible to keep in frame. This elusiveness has led him to be feared throughout Tokyo as an infiltration expert and master spy. Due to special administrative caveats, he belongs to two guilds at once. His natural enemy is the wanderer who has no concept of a home base or sanctuary.

ビッグフットは、異世界グレイトスピリット出身の「転光生」である。故郷の雪山の奥に住むとウワサされる部族の指導者、通称「毛むくじゃら」の息子。そして己が身へと、他者の霊魂を丸ごと受け入れる優秀なシャーマンでもある。それは「どんな役割でも客演できる舞台の名優」のような才能。故郷の「世界代行者」の、世界のあらゆる場所に浸透する「役割」を部分的に演じることさえできる。その相手が不在なら、ビッグフットは「全知あるいは全能の存在」の代役さえ務められるかもしれない。故に誰にも、この未確認生物の足跡を追い、正確に認識することは不可能。この特性によって、東京では超一流の「拠点」潜入工作員と恐れられているようだ。東京における「アプリ」ゲーム運営側の特権により、2つのギルドへ同時に所属している。「拠点」への定住、という概念を持たない放浪者たちを天敵とする。

大腳怪是異世界偉大之靈的「轉光生」。是傳聞中住在故鄉雪山深處的部落領導人,通常「毛怪」的兒子。他能用自己的身軀完整接納他人靈魂,是個優秀的薩滿。那是如同「任何角色都能臨場演出的舞台名演員」的才能。甚至能演繹出故鄉的「世界代理人」滲透到世界所有地方的部分「職責」。若那個人不在,大腳怪或許能擔任「全知或者是全能的存在」的替補演員。因此沒有任何人可以追上或精準辨識出這個未確認生物的足跡。藉由這個特性,似乎因為是東京最頂尖的「據點」潛入家而令人懼怕。根據東京「APP」遊戲營運方的特權,可以同時隸屬於兩個公會。把沒有定居「據點」概念的流浪者視為天敵。

大脚怪是一名来自异世界“伟大奥秘”的“转光生”。传说,在故乡,大脚怪与自己的同族生活在一座雪山之中,而部族的领导者,便是他那俗名为“毛人”的父亲。大脚怪也是一名优秀的萨满,可以将他人的灵魂完整地“接纳”进自己的身体。而拥有这种才能的大脚怪就好比一名有能力完美地扮演任何角色的演员,甚至连“伟大奥秘”的世界代理人的“天职”——能够渗透进世界上的任何地方的超能力的其中一部分,他都能忠实地再现出来。如果没有世界代理人,大脚怪甚至可能连扮演“无所不知或无所不能的存在”都能做到,而正因为他的这一能力如此强大,所以“追寻到这种未知生物的足迹”甚至“通过研究正确地理解他们”才会是一件根本不可能的事情。由于这种能力的存在,在东京,有些人人认为他其实是一名可以自由自在地潜入公会“据点”内部的超一流间谍。作为东京“APP”游戏运营方的成员,大脚怪所拥有的特权允许他同时隶属于两个公会;而大脚怪自身,也将那些从不会固定地呆在某个据点中的“流民”视为天敌。

Equipable AR Equipment (76)
[大いなる神秘の代行] ビッグフット
Bigfoot
Rarity 5 Cost 24
HP 1200 + 98.71 * (Lv-1) ATK 1200 + 50.27 * (Lv-1)
HP @ 70 8011.29 ATK @ 70 4668.31
Max HP 11985.57 Max ATK 7673.61
Guild Agents; Entertainers; School Unknown
Affiliation None
Skills
Skill 1: Reality Shaker
Skill 1
Reality Shaker
[Before Hitting] Apply Break to hit units and enemies near them / 20 ~ 40%
[Attack Modifier] Deal 2x damage to Break-affected enemies / 100%
[If Stationary] Apply CS Weapon Change (All) to self / 50 ~ 100%
Skill 2: Evanescent Sasquatch
Skill 2
Evanescent Sasquatch
[Move Phase End] Apply Advantage vs Break to allies / 40 ~ 80%
[Status Resistance] Remove Charm from self / 50 ~ 100%
[If Stationary] Apply Arousal to self and allies / 50 ~ 100%
Skill 3: Cryptid of the Snowy Mountain
Skill 3
Cryptid of the Snowy Mountain
[Status Resistance] Remove Break from self / 50 ~ 100%
[Phase Start] Apply DEF Up to self / 50 ~ 100%
[When Hit(1)] Apply Freeze to hitting units and enemies near them / 40 ~ 80%
Skill 4: Folklore Terminus
Skill 4
Folklore Terminus
[After Hitting] Increase 4 ~ 8 CP to self and allies / 45 ~ 90%
[Status Resistance] Remove Dazzle from self / 50 ~ 100%
[After Buff] Apply All-ranged Resistance to self and allies / 50 ~ 100%
[Move Phase End] Apply Break to enemies / 45 ~ 90%
Charge Skill: 秘雪千里サスカッチ・ビッグスノーマン
[Before Hitting (CS)] Apply Crit+ to self
    Apply Guts to self / 100%

4x
Note

Bigfoot’s Sacred Artifact is what causes him to be seen by others as a cryptid, essentially meaning that even those who witness him in the wild have a difficult time truly perceiving him. What really makes this Rule particularly notable, however, is that it doesn’t only apply to himself, allowing him to target others as well under the right conditions. One could almost think of it as an impenetrable shield, such that even an attack targeting the entirety of the game in Tokyo would not affect Bigfoot or those in his immediate vicinity. Though he serves as a familiar for the Yurakucho Entertainers, he also has a certain anti-Entertainer contingency plan in place, which rumor has it makes the leading lady of his theater troupe regard him as a bit of a threat. No matter what she or anyone else may do, however, the belief in a mysterious creature known as Bigfoot will always remain amongst the populace, and that belief is what drives him and maintains his existence as a cryptid. Within his body lurk the memories of another Entertainer as well, thanks to the machinations of one who holds power over urban legends. As a result, Bigfoot’s personality vacillates between blunt yet pure as freshly fallen snow, and openly accepting of anyone and anything that may come his way. He views others who are similarly branded as urban legends to be kindred spirits, naturally showing them favor.

彼が持つ「神器」は「未確認生物としての存在承認」を帯びている。故に、ビッグフットを目撃したとしても、誰もそれを正しく認識できない。更に、その「権能」はビッグフット自身のみならず、ある条件を満たした場合、任意の他者をも対象とすることができる。たとえこの「東京というゲームの舞台」全域を対象とする攻撃でさえ、彼の身の周りには及ばない。有楽町ギルドマスターの「使い魔」であると同時に、「対・エンタティナー」の切り札。故に、同劇団の主演女優は、ビッグフットを危険視しているという噂がある。ただし、「ビッグフットという存在がいる」ことは認識から消すことはできない。その理由は、「彼は未確認生物として存在する」と「信仰」されているからである。このビッグフットの肉体の中には、「都市伝説使い」の手によって、まったく別人のエンタティナーの「記憶」が同居している。その結果、「朴訥かつ新雪のごとき無垢さ」と「どんな客人も受け入れる魔性」を併せ持つことになった。同じ境遇の「都市伝説」に対して、同類としての好意を抱いている。

他擁有的「神器」有「作為未確認生物的存在證明」。所以即便目擊到大腳怪,也沒有人能正確認知到這一點。而且,該「權能」並不限縮於大腳怪本身,只要滿足一定的條件,也能對其他人使用。即便將「以東京為名的遊戲舞台」全境作為攻擊對象,也不會影響到他周圍。是有樂町公會會長的「使魔」,同時也是「對付演藝家」的王牌。因此,有傳聞說同個劇團的女主角演員將大腳怪視為威脅。只是「有大腳怪的存在」這樣的認知不會消失。理由就是受到了「他作為未確認生物存在著」的「信仰」。這位大腳怪的肉體中,經「都市傳說流傳者」之手,而同存著另一位演藝家的「記憶」。結果就是結合了「木訥且如新雪般無垢」以及「魔性接受任何客人」。對於相同境遇的「都市傳說」會抱有對同類的好感。

大脚怪的“神器”上带有一种可以让世人将“神器”的持有人认知为“未知生物”的“权能”,所以即使有人目击到了大脚怪,也会因为这种“权能”的影响而无法正确地认识到他的存在。甚至,在满足了某个条件的情况下,连大脚怪以外的人也可成为世人眼中的“未知存在”:例如,即使世界上存在一种以“东京这个游戏舞台”的全体为目标的攻击手段,它对大脚怪以及其周围的人也不会造成任何伤害。因为大脚怪在作为有乐町公会会长的使魔的同时,也是一个用于对付“演艺人士”的杀手锏,所以坊间才有传闻称,那名与大脚怪在同一个剧团共事的“女主角”一直都将他视为一个极为危险的存在。大脚怪的“神器”所拥有的“权能”虽然可以让世人认识不到他的存在,却并不能消除人们心中“认为大脚怪是存在的”这一观念,因为“‘大脚怪’是一种存在于世界上的某个地方的神秘生物”这种认识,已经早就成为了人们心中的“信仰”。经过某位“‘都市传说’的使用者”的介入,现在大脚怪的身体中还封存着一片属于另一个演艺家的“记忆”,而这也造成了大脚怪身上出现了“质朴与初雪般的纯洁”和“卖艺不挑客,捧场就是哥”两种性格并存的现象。面对那位与自己同样,都成为了“都市传说”的人时,大脚怪会抱有一种“同病相怜”般的善意。

Equipable AR Equipment (76)
[山間に君と生きる] ビッグフット
Bigfoot
Rarity 5 Cost 24
HP 1902 + 106.64 * (Lv-1) ATK 498 + 42.34 * (Lv-1)
HP @ 70 9260.36 ATK @ 70 3419.23
Max HP 13393.21 Max ATK 6265.97
Guild Entertainers; School Shinjuku Academy
Affiliation Shinjuku Academy Mountaineers
Skills
Skill 1: Mountaineering Club Rookie
Skill 1
Mountaineering Club Rookie
[After Buff] Increase 5 ~ 10 CP to self / 25 ~ 50%
[Turn Start] Apply Concentration to self / 45 ~ 90%
[Turn Start] (If CP > 49) Apply Concentration to allies / 35 ~ 70%
Skill 2: Lost Summer Lover
Skill 2
Lost Summer Lover
[Move Phase End] (If CP < 100) Apply Dazzle to enemies / 40 ~ 80%
[Move Phase End] (If CP == 100) Apply Dazzle to enemies / 50 ~ 100%
[Attack Modifier] Deal 1.5x damage to Dazzle-affected enemies / 100%
Skill 3: Someone's Replacement
Skill 3
Someone's Replacement
[Turn Start] (If CP == 100) Apply Ardor to self and allies / 45 ~ 90%
[Phase Start] Increase 5 ~ 10 CP to self and allies / 45 ~ 90%
[Move Phase End] Apply Dazzle Resistance to self and allies / 40 ~ 80%
Skill 4: One Only You Know
Skill 4
One Only You Know
[Move Phase End] Apply Darkness to enemies / 40 ~ 80%
[Move Phase End] Apply Advantage vs Darkness to self and allies / 40 ~ 80%
[Turn Start] (If CP == 100) Apply Reflect Debuff to self and allies / 45 ~ 90%
Charge Skill: 無識透謎サスカッチ・ビッグスノーマン?
[Before Hitting (CS)] Apply Crit+ to self
    Apply Arousal to self and allies
    Increase 10 ~ 20 CP to self and allies / 100%

4x
Note

An expert tracker and a being of folklore known to leave no memories of himself or his location behind with those who see him—only footsteps on the snowy slopes. Though he seems to struggle with speech, this is due to the App’s restricted communication support. In reality, he possesses both great intelligence and character. He inherited the role of shaman in his tribe in days past, giving him the ability to completely mimic the Role of another and merge with their very being. This has proven very useful when tracking, allowing him to “become” his target and even predict their future. This summer, under his guild master’s orders, he has transferred to Shinjuku Academy. His aptitude for manipulating memories and his ability to fill in for the star of the show seem to have invited his selection. Upon transferring, he immediately joins the Shinjuku Mountaineers Club as their promising new rookie and goes on to investigate the mass world collision phenomenon on behalf of the Game’s management. Yet as suddenly as he appeared, when the hot season passes, he will be long gone.

追跡の専門家。雪山の中に足跡だけを残し、自身の正体と現在地を他者に記憶させないフォークロア。たどたどしく話すが、それは「アプリ」の会話支援を制限しているためで、知性と品性は非常に高い。故郷では、他者の「役割」になりきり、存在を融合できるシャーマンの一部族の後継者だった。その力で追跡相手になりきることにより、その未来を予測することさえも可能。今回、所属先ギルドマスターからの指示により、他校から神宿学園へと転入した。「記憶」操作能力と、今回の上演における主役の「代役」適性から、彼が人選されたようだ。そして、神宿ワンダーフォーゲル部待望の、新人部員として加入することとなる。今回の「多重異界化現象」について、東京の「ゲーム」運営側として調査を行う。熱い季節が過ぎるころ、彼はこの場から去っていくことが既に決まっているという。

追蹤專家。在雪山中僅留下足跡,卻不讓他人記住自己的身分與所在位置的民間傳說。雖然言語表達略顯生硬,但這是因為他限制了「APP」的對話支援,實際上擁有極高的智慧與品格。在他的故鄉,他曾是某個薩滿部族的繼承人,擅長完全融入他人的「職責」,並與其存在合而為一。透過這份能力,他能夠完美扮演追蹤對象,甚至預測其未來行動。這次他因所屬公會會長的指示,從其他學校轉入神宿學園。由於擁有操控「記憶」的能力,且適合擔任此次公演主角的「替身」,因此被選為人選。也是神宿學園漂鳥運動社盼望已久的新社員。更以東京「遊戲」營運方成員身分負責調查此次「多重異界化現象」。然而,在炎熱的季節結束之時,他便注定要離開這個地方。

追踪专家。在雪山中只留下足迹,却不让其他人记住真实身份和当前位置,仿佛民间传说中的存在。说话虽然有些结巴,但那是因为限制了APP的对话辅助功能,实际上其智能和品性都非常高。在故乡曾是完全融入他人“天职”、能够融合存在的萨满部族继承人。凭借这种能力完全化身追踪对象,甚至能够预测对方的未来。此次,根据所属公会会长的指示,从其他学校转入了神宿学园。他得以选中,似乎是出于“记忆”操作能力以及在本次演出中担任主角“替身”的适应性。同时,作为期待已久的新成员,他也加入了神宿漂鸟运动社。针对此次“多重异界化现象”,他将以东京“游戏”运营方的身份展开调查。据说,在炎热的季节过去后,他将离开这里,这是早已定好的事。

Equipable AR Equipment (112)
Relations with other transients
Like Oscar
Babe Bunyan
Dislike Christine
Barguest
Wakan Tanka∞