Transients can have their CP increased up to 100. There's also some RNG involved.
Skills
SKILL TYPES
TARGETS
TRIGGER TIMINGS
| Base Skill | |
|---|---|
| Berserker | [When Hit(2)] Increase 8 ~ 16 CP to self / 30 ~ 60% |
| Ruler | [Phase Start] Increase 6 ~ 12 CP to allies / 45 ~ 90% |
| Researcher | [Phase Start] Increase 13 ~ 26 CP to self / 100% |
| Artist | [After Moving] Increase 8 ~ 16 CP to self / 50 ~ 100% |
| Head of Festivities | [Before Hitting] Increase 3 ~ 6 CP to self and allies / 50 ~ 100% |
| Sacrifice | [When Hit(2)] Increase 8 ~ 16 CP to allies / 35 ~ 70% |
| Agitator in the Shadows | [After Hitting] Increase 7 ~ 14 CP to allies / 25 ~ 50% |
| Vanguard | [When Hit(2)] Increase 5 ~ 10 CP to self and allies / 20 ~ 40% |
| Grappler | [After Moving] Increase 12 ~ 24 CP to self / 35 ~ 70% |
| The Unbound | [After Moving] Increase 5 ~ 10 CP to self / 50 ~ 100% |
| The Sealed | [Phase Start] Increase 20 ~ 40 CP to self / 50 ~ 100% |
| Storm Thresher | [Before Hitting] Increase 7 ~ 14 CP to self / 50 ~ 100% |
| Spreader of Lunacy | [Before Hitting] Increase 7 ~ 14 CP to self and allies / 20 ~ 40% |
| Defender of Thrones | [After Moving] Increase 5 ~ 10 CP to self and allies / 40 ~ 80% |
| The Moonlit | [After Moving] Increase 6 ~ 12 CP to self / 45 ~ 90% |
| Unified Trinity | [After Moving] Increase 8 ~ 16 CP to self and allies / 50 ~ 100% |
| Hoster of Feasts | [Before Hitting] Increase 5 ~ 10 CP to hit units and allies / 50 ~ 100% |
| Spinner of Fate | [After Hitting] Increase 4 ~ 8 CP to allies / 12 ~ 24% |
| Rugby Ranger | [After Moving] Increase 10 ~ 20 CP to allies / 50 ~ 100% |
| Loyal Samurai | [After Hitting] Increase 4 ~ 8 CP to self and allies / 22 ~ 44% |
| The Hot-blooded | [After Moving] Increase 8 ~ 16 CP to self / 40 ~ 80% |
| Hot-Blooded Teacher | [After Moving] Increase 10 ~ 20 CP to self / 45 ~ 90% |
| Mutant Weretiger | [Phase Start] Increase 5 ~ 10 CP to self / 50 ~ 100% |
| Frenzy Conductor | [Before Hitting] Increase 8 ~ 16 CP to self and allies / 35 ~ 70% |
| Forefather | [When Hit(2)] Increase 5 ~ 10 CP to allies / 14 ~ 28% |
| Island Ancestor | [When Hit(2)] Increase 6 ~ 12 CP to allies / 18 ~ 36% |
| Inventor | [Phase Start] Increase 8 ~ 16 CP to self / 50 ~ 100% |
| Limit Breaker | [When Hit(2)] Increase 20 ~ 40 CP to self / 10 ~ 20% |
| Defender of Justice | [After Moving] Increase 7 ~ 14 CP to allies / 28 ~ 56% |
| Impregnable Fortress | [After Moving] Increase 5 ~ 10 CP to self and allies / 40 ~ 80% |
| Iron Fist of Discipline | [After Moving] Increase 8 ~ 16 CP to self and allies / 45 ~ 90% |
| Standing Ovation | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Ender of Dreams | [When Leaving] Increase 25 ~ 50 CP to allies / 50 ~ 100% |
| Persistor | [Phase Start] Increase 9 ~ 18 CP to self / 45 ~ 90% |
| Football Captain | [After Moving] Increase 10 ~ 20 CP to self and allies / 50 ~ 100% |
| Peony-Branded Hound | [After Hitting] Increase 5 ~ 10 CP to self / 50 ~ 100% |
| Arbitrator | [After Moving] Increase 8 ~ 16 CP to self / 40 ~ 80% |
| The Forgotten | [On Miss] Increase 14 ~ 28 CP to self / 100% |
| Celestial Hot-Head | [After Moving] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Wave Commander | [When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100% |
| Taskmaster | [Turn Start] Increase 3 ~ 6 CP to allies / 40 ~ 80% |
| Usher | [After Hitting] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| Penny Pincher | [When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100% |
| The Chosen | [Before Hitting] Increase 5 ~ 10 CP to self / 50 ~ 100% |
| Beach Prowler | [Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Scorner | [After Moving] Increase 6 ~ 12 CP to self / 50 ~ 100% |
| Lord of Chaos | [Turn Start] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Eternal Knight | [After Moving] Increase 8 ~ 16 CP to self and allies / 45 ~ 90% |
| Server | [After Moving] Increase 8 ~ 16 CP to allies / 50 ~ 100% |
| Wanderer | [After Moving] Increase 5 ~ 10 CP to self / 50 ~ 100% |
| Thundering Servant | [When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100% |
| Lightning Delivery | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Helping Hand | [After Hitting] Increase 5 ~ 10 CP to allies Increase 5 ~ 10 CP to self / 40 ~ 80% |
| Conqueror of Stars | [Turn Start] Increase 2 ~ 4 CP to self / 25 ~ 50% |
| Unshakable Believer | [After Debuff] Increase 8 ~ 16 CP to self and allies / 50 ~ 100% |
| Carpenter | [Phase Start] Increase 8 ~ 16 CP to self / 45 ~ 90% |
| Coal-Black Pillar | [On Miss] Increase 8 ~ 16 CP to self and allies / 45 ~ 90% |
| Time Devotee | [When Hit(2)] Increase 4 ~ 8 CP to self / 45 ~ 90% |
| Ascetic | [When Hit(2)] Increase 8 ~ 16 CP to allies / 40 ~ 80% |
| Bulker | [After Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80% [Before Being Attacked] Increase 8 ~ 16 CP to self / 40 ~ 80% |
| Amasser | [Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Giver | [When Hit(2)] Increase 3 ~ 6 CP to allies / 40 ~ 80% |
| Apocalypse Observer | [Before Hitting] Increase 7 ~ 14 CP to self / 45 ~ 90% |
| Deliverer | [After Moving] Increase 4 ~ 8 CP to allies / 50 ~ 100% |
| Undivided Attendee | [Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Assembler | [After Moving] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Clinger | [When Hit(2)] Increase 8 ~ 16 CP to allies / 50 ~ 100% |
| Quick Learner | [Turn Start] Increase 6 ~ 12 CP to self / 40 ~ 80% |
| Adaptive Soldier | [After Debuff] Increase 15 ~ 30 CP to self / 45 ~ 90% [Turn Start] Increase 6 ~ 12 CP to self / 40 ~ 80% |
| Clean Sweeper | [After Moving] Increase 4 ~ 8 CP to self / 25 ~ 50% |
| Caster of Shadows | [After Moving] Increase 15 ~ 30 CP to self / 45 ~ 90% |
| Hider in the Leaves | [On Miss] Increase 16 ~ 32 CP to self / 45 ~ 90% |
| Fount of Wisdom+ | [After Hitting] Increase 5 ~ 10 CP to self and allies / 25 ~ 50% |
| Samurai Warrior + | [When Hit(2)] Increase 8 ~ 16 CP to self / 20 ~ 40% |
| Iron Artisan+ | [When Hit(2)] Increase 20 ~ 40 CP to self / 12 ~ 24% |
| Primordial Wyrm Reincarnate+ | [Before Hitting] Increase 10 ~ 20 CP to self / 15 ~ 30% |
| Charming Charmer | [After Hitting] Increase 5 ~ 10 CP to self / 50 ~ 100% |
| Dream Eater | [After Moving] Increase 8 ~ 16 CP to self / 50 ~ 100% |
| Easily Excited | [When Appearing] Increase 20 ~ 40 CP to self / 50 ~ 100% |
| Party Starter | [When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100% |
| In Beast's Clothing | [After Moving] Increase 8 ~ 16 CP to self / 50 ~ 100% |
| Emotional Ruler | [After Hitting] Increase 7 ~ 14 CP to self / 50 ~ 100% [On Miss] Increase 7 ~ 14 CP to self / 50 ~ 100% |
| King of the Furries | [After Hitting] Increase 4 ~ 8 CP to self / 50 ~ 100% |
| Wisdom Spouter | [After Hitting] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Mountain Moghul+ | [Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Immaculate Flamecraft | [After Hitting] Increase 5 ~ 10 CP to self / 45 ~ 90% |
| Archive Walker | [Turn Start] (Total turns 5, 10, 15...) Increase 20 ~ 40 CP to self / 50 ~ 100% |
| Archive Keeper | [Turn Start] (Total turns 5, 10, 15...) Increase 25 ~ 50 CP to self / 50 ~ 100% |
| Jungle Jaguar | [Before Hitting] Increase 6 ~ 12 CP to self and allies / 35 ~ 70% |
| Bad Influence | [After Hitting] Increase 5 ~ 10 CP to self / 25 ~ 50% |
| Earth Eater+ | [After Moving] Increase 10 ~ 20 CP to self / 40 ~ 80% |
| Chance Hitter+ | [On Miss] Increase 25 ~ 50 CP to self / 50 ~ 100% |
| Genius of Sorts | [Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Prominentizor | [After Hitting] Increase 3 ~ 6 CP to allies / 40 ~ 80% |
| Purgatorial Escapee | [After Moving] Increase 6 ~ 12 CP to self and allies / 45 ~ 90% |
| Tribute Payer | [On Miss] Increase 10 ~ 20 CP to self / 45 ~ 90% [Turn Start] (Total turns 2, 4, 6...) Increase 5 ~ 10 CP to self and allies / 50 ~ 100% |
| Battlefield Rigger+ | [Phase Start] Increase 5 ~ 10 CP to self and allies / 50 ~ 100% |
| Devourer of Worlds+ | [Before Hitting] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| Sower of Thrills | [After Hitting] Increase 3 ~ 6 CP to self and allies / 30 ~ 60% |
| Weary Coaster | [After Hitting] Increase 3 ~ 6 CP to self / 25 ~ 50% |
| Fortuitous Dark Lord | [After Hitting] Increase 4 ~ 8 CP to self and allies / 45 ~ 90% |
| Flow Dodger | [On Miss] Increase 10 ~ 20 CP to self / 45 ~ 90% |
| Trip-Taker | [When Appearing] Increase 30 ~ 60 CP to self / 50 ~ 100% |
| Strutting Sprite | [After Moving] Increase 4 ~ 8 CP to self / 40 ~ 80% |
| Lord of the Graveyard + | [When Hit(2)] Increase 6 ~ 12 CP to self and allies / 20 ~ 40% |
| Graveyard Lurker + | [When Hit(2)] Increase 8 ~ 16 CP to self / 35 ~ 70% |
| Vagabond | [After Buff] Increase 6 ~ 12 CP to self / 40 ~ 80% |
| Breakout Performer | [After Moving] Increase 10 ~ 20 CP to self / 45 ~ 90% |
| Shadow Stalker | [When Appearing] Increase 35 ~ 70 CP to self / 45 ~ 90% |
| Cook+ | [Turn Start] (Total turns 3, 6, 9...) Increase 10 ~ 20 CP to self and allies / 45 ~ 90% |
| Beach Babe+ | [When Hit(1)] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| Emperor of Zealots+ | [After Hitting] Increase 3 ~ 6 CP to hit units and allies / 25 ~ 50% [On Miss] Increase 10 ~ 20 CP to self / 45 ~ 90% |
| Perceiver of Disparity | [On Miss] Increase 10 ~ 20 CP to allies / 40 ~ 80% |
| Timid Soul | [After Hitting] Increase 6 ~ 12 CP to self / 35 ~ 70% |
| Serpentine Prosecutor | [On Miss] Increase 25 ~ 50 CP to self / 45 ~ 90% |
| Possessor of Disparity | [On Miss] Increase 6 ~ 12 CP to allies / 30 ~ 60% |
| Protector of Island Winds | [When Appearing] Increase 10 ~ 20 CP to self and allies / 45 ~ 90% |
| Cultivator | [After Hitting] Increase 4 ~ 8 CP to allies / 35 ~ 70% |
| Organizer | [After Moving] Increase 8 ~ 16 CP to self / 45 ~ 90% |
| Substantiator of Eternity | [After Moving] Increase 8 ~ 16 CP to self / 40 ~ 80% |
| Admirable | [After Hitting] Increase 3 ~ 6 CP to allies / 45 ~ 90% |
| Looking For a Fight | [When Appearing] Increase 35 ~ 70 CP to self / 50 ~ 100% |
| Hero Chaser | [After Moving] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Symbol of Prosperity+ | [After Hitting] Increase 5 ~ 10 CP to self and allies / 40 ~ 80% |
| Fullmetal Janitor+ | [After Moving] Increase 4 ~ 8 CP to self / 45 ~ 90% |
| Indomitable Vanguard | [When Hit(2)] Increase 5 ~ 10 CP to self and allies / 20 ~ 40% [After Moving] Increase 8 ~ 16 CP to self / 45 ~ 90% |
| Angel of Song | [After Moving] Increase 8 ~ 16 CP to self and allies / 50 ~ 100% |
| Heel Grabber | [Turn Start] Increase 10 ~ 20 CP to self / 25 ~ 50% |
| Adoring Nymph | [After Hitting] Increase 3 ~ 6 CP to allies / 50 ~ 100% |
| The Laborer | [On Miss] Increase 10 ~ 20 CP to allies / 40 ~ 80% |
| The Weapon-for-Hire | [Turn Start] (Total turns 4, 8, 12...) Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Invoker of Madness | [Turn Start] (Total turns 4, 8, 12...) Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Beautifier | [After Hitting] Increase 6 ~ 12 CP to self / 45 ~ 90% |
| The Ultimate Butler | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% [Turn Start] Increase 6 ~ 12 CP to self / 45 ~ 90% |
| Hand Shaker | [After Buff] Increase 6 ~ 12 CP to self / 40 ~ 80% |
| King of Gaochang | [Phase Start] Increase 20 ~ 40 CP to self / 45 ~ 90% |
| King of the Four Heavens + | [After Moving] Increase 5 ~ 10 CP to allies / 40 ~ 80% |
| Dawn Bringer | [After Moving] Increase 8 ~ 16 CP to self / 30 ~ 60% |
| Dawn Emender | [After Moving] Increase 8 ~ 16 CP to self / 30 ~ 60% |
| Living Flame | [After Buff] Increase 8 ~ 16 CP to self / 35 ~ 70% |
| Living Inferno | [After Buff] Increase 8 ~ 16 CP to self / 40 ~ 80% |
| Edge Sitter | [On Miss] Increase 17 ~ 34 CP to self / 35 ~ 70% |
| Misanthropic Maiden | [On Miss] Increase 17 ~ 34 CP to self / 45 ~ 90% |
| Selfickle Fae | [After Moving] Increase 6 ~ 12 CP to allies / 50 ~ 100% |
| Yearning Punisher | [When Hit(2)] Increase 8 ~ 16 CP to self / 45 ~ 90% [After Debuff] Increase 10 ~ 20 CP to self / 45 ~ 90% |
| Miracle Child+ | [When Appearing] Increase 25 ~ 50 CP to allies / 50 ~ 100% [Phase Start] (Total turns 2, 3, 4...) Increase 25 ~ 50 CP to allies / 45 ~ 90% |
| Fervent Wrestler | [After Moving] Increase 8 ~ 16 CP to self and allies / 40 ~ 80% |
| Master Manipulator | [On Miss] Increase 12 ~ 24 CP to allies / 45 ~ 90% |
| Gift of the Sun | [Turn Start] Increase 4 ~ 8 CP to allies / 45 ~ 90% |
| Death-Row Inmate | [Turn Start] Increase 5 ~ 10 CP to self / 50 ~ 100% |
| Captive Ruler | [Turn Start] Increase 5 ~ 10 CP to self / 50 ~ 100% |
| Calamity Runner | [After Moving] Increase 7 ~ 14 CP to self / 40 ~ 80% |
| Intuitive Athlete | [After Moving] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Heavy Gripper | [After Moving] Increase 8 ~ 16 CP to self / 50 ~ 100% [When Hit(2)] Increase 4 ~ 8 CP to self / 45 ~ 90% |
| Daughter of the Fourth Heaven | [After Hitting] Increase 4 ~ 8 CP to self / 45 ~ 90% |
| The Saved | [After Buff] Increase 3 ~ 6 CP to self / 25 ~ 50% |
| Imperial Guard Captain | [When Hit(2)] Increase 4 ~ 8 CP to self / 45 ~ 90% |
| Quietly Dignified | [When Hit(2)] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| Filial Dog Warrior | [After Hitting] Increase 3 ~ 6 CP to self / 45 ~ 90% |
| Procurements from the Hunt | [On Miss] Increase 8 ~ 16 CP to allies / 40 ~ 80% |
| Retainer of the Deep Snow | [After Hitting] Increase 7 ~ 14 CP to self / 45 ~ 90% |
| Samurai of Inheritance | [After Moving] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Empath | [After Buff] Increase 6 ~ 12 CP to self and allies / 40 ~ 80% |
| Loyal Retainer | [After Moving] Increase 12 ~ 24 CP to allies / 45 ~ 90% |
| Luck Changer | [When Hit(2)] Increase 3 ~ 6 CP to allies / 20 ~ 40% |
| Dazzling Revenant | [When Hit(2)] Increase 3 ~ 6 CP to allies / 30 ~ 60% |
| Those Etched in Each Other's Hearts | [Phase Start] Increase 15 ~ 30 CP to self and allies / 45 ~ 90% |
| Floor-Stamper | [Phase Start] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Ruler of Munition | [Phase Start] Increase 8 ~ 16 CP to allies / 50 ~ 100% |
| Big Catch Regaler | [Before Hitting] Increase 5 ~ 10 CP to hit units and allies / 50 ~ 100% |
| Illusionist | [When Hit(2)] Increase 3 ~ 6 CP to self / 35 ~ 70% |
| Cup Filler | [Phase Start] Increase 7 ~ 14 CP to self / 50 ~ 100% [After Moving] Increase 5 ~ 10 CP to self / 35 ~ 70% |
| Sagacious Elucidator | [After Hitting] Increase 2 ~ 4 CP to self / 35 ~ 70% |
| Passionate Gambler | [Before Hitting] Increase 30 ~ 60 CP to self / 8 ~ 16% |
| Annihilator | [Phase Start] Increase 15 ~ 30 CP to self / 50 ~ 100% [Before Hitting] Increase 5 ~ 10 CP to self / 30 ~ 60% |
| Abstinent | [When Hit(2)] Increase 5 ~ 10 CP to self / 30 ~ 60% |
| Universal Annihilator | [Phase Start] Increase 25 ~ 50 CP to self / 50 ~ 100% [Before Hitting] Increase 10 ~ 20 CP to self / 40 ~ 80% |
| Undesirous | [When Hit(2)] Increase 10 ~ 20 CP to self / 40 ~ 80% |
| Prayer Venerator | [After Hitting] Increase 8 ~ 16 CP to self / 40 ~ 80% |
| Vampire | [After Hitting] Increase 6 ~ 12 CP to self / 35 ~ 70% |
| Esteemed Vampire | [After Hitting] Increase 6 ~ 12 CP to self / 35 ~ 70% |
| Magnanimous Soul | [On Miss] Increase 7 ~ 14 CP to self / 35 ~ 70% |
| Magnanimous Sage | [On Miss] Increase 7 ~ 14 CP to self / 35 ~ 70% |
| Wave Skipper | [On Miss] Increase 10 ~ 20 CP to self / 40 ~ 80% |
| Sunset Rider | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Stalwart Support Dog | [When Hit(2)] Increase 4 ~ 8 CP to allies / 40 ~ 80% |
| Culinary Crown Crafter | [After Buff] Increase 5 ~ 10 CP to self / 45 ~ 90% |
| Thundering Runner | [Before Hitting] Increase 6 ~ 12 CP to self and allies / 25 ~ 50% |
| Perpetual Wheel | [After Moving] Increase 5 ~ 10 CP to self / 50 ~ 100% |
| Filial Dog Warrior - Yearning | [Phase Start] Increase 40 ~ 80 CP to self / 35 ~ 70% |
| Firesnuffer Tengu | [Phase Start] Increase 10 ~ 20 CP to allies / 50 ~ 100% |
| Tongue Lasher | [Turn Start] (Total turns 3, 6, 9...) Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Devious Drooler | [Turn Start] (Total turns 3, 6, 9...) Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Asura Pounder | [After Hitting] Increase 7 ~ 14 CP to self / 50 ~ 100% [On Miss] Increase 6 ~ 12 CP to allies / 35 ~ 70% |
| Metal-Armed Menace | [After Hitting] Increase 4 ~ 8 CP to self and allies / 35 ~ 70% |
| Radiant Master of the Silver Arm | [After Hitting] Increase 8 ~ 16 CP to self and allies / 35 ~ 70% |
| Android of the Stars | [On Miss] Increase 6 ~ 12 CP to self / 45 ~ 90% |
| Shadow Ninja | [After Moving] Increase 5 ~ 10 CP to self / 45 ~ 90% |
| Self-Reliant | [When Hit(2)] Increase 5 ~ 10 CP to self / 35 ~ 70% |
| Thine Own Self | [When Hit(2)] Increase 5 ~ 10 CP to self / 45 ~ 90% |
| Enlightened | [Turn Start] (Total turns 6, 12, 18...) Increase 15 ~ 30 CP to self and allies / 50 ~ 100% |
| Salvationeer | [Turn Start] (Total turns 6, 12, 18...) Increase 25 ~ 50 CP to self and allies / 50 ~ 100% |
| Avatar of Revolution | [When Hit(2)] Increase 10 ~ 20 CP to self / 40 ~ 80% |
| Pain Consumer | [When Hit(2)] Increase 8 ~ 16 CP to self / 35 ~ 70% |
| Of Mighty Arms | [When Hit(2)] Increase 15 ~ 30 CP to self / 50 ~ 100% |
| Sun Reveler | [When Appearing] Increase 8 ~ 16 CP to self / 50 ~ 100% [Turn Start] Increase 8 ~ 16 CP to self / 35 ~ 70% |
| Mountain Stream Sightseer | [After Hitting] Increase 9 ~ 18 CP to self / 45 ~ 90% [On Miss] Increase 10 ~ 20 CP to self / 40 ~ 80% |
| Mighty Stronghold | [On Miss] Increase 10 ~ 20 CP to self / 45 ~ 90% |
| Bound by a Ring | [Turn Start] (Phase turn 4) Increase 25 ~ 50 CP to self / 45 ~ 90% |
| Star-Chaser's Fire | [Before Hitting] Increase 3 ~ 6 CP to self / 45 ~ 90% |
| Swaggering Ogress | [On Miss] Increase 15 ~ 30 CP to self / 50 ~ 100% |
| Bubble Blower | [When Leaving] Increase 25 ~ 50 CP to allies / 50 ~ 100% |
| Vapor-shrouded | [Turn Start] Increase 8 ~ 16 CP to self / 30 ~ 60% |
| Stone Serpent Weaver | [After Buff] Increase 5 ~ 10 CP to self / 10 ~ 20% |
| A Hand in the Underworld | [Phase Start] Increase 15 ~ 30 CP to self / 50 ~ 100% |
| Information Master | [On Miss] Increase 6 ~ 12 CP to self and allies / 40 ~ 80% |
| Radiantly Enchanted | [After Hitting] Increase 4 ~ 8 CP to allies / 15 ~ 30% |
| Stormy Persona | [When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100% [On Miss] Increase 12 ~ 24 CP to self / 40 ~ 80% |
| Equalizer | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Matchmaker of Many | [After Moving] Increase 8 ~ 16 CP to self and allies / 40 ~ 80% |
| Flute Player | [If Stationary] Increase 15 ~ 30 CP to self / 50 ~ 100% |
| Flutist of Reversals | [If Stationary] Increase 15 ~ 30 CP to self / 50 ~ 100% |
| Storm of Trouble | [After Hitting] Increase 3 ~ 6 CP to self / 50 ~ 100% |
| Implacable Phantom Thief | [After Hitting] Increase 4 ~ 8 CP to allies / 35 ~ 70% |
| Prepared | [On Miss] Increase 10 ~ 20 CP to self / 40 ~ 80% |
| Cornered Demagogue | [After Hitting] Increase 7 ~ 14 CP to allies / 35 ~ 70% |
| Beltane Illusionist | [After Hitting] Increase 3 ~ 6 CP to self / 35 ~ 70% |
| Bad End Survivor | [After Debuff] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Self-Aware | [After Moving] Increase 5 ~ 10 CP to self / 45 ~ 90% |
| Indulger of Light | [When Appearing] Increase 25 ~ 50 CP to self / 50 ~ 100% [Turn Start] Increase 10 ~ 20 CP to self / 45 ~ 90% |
| Hopeful Minstrel | [Phase Start] Increase 6 ~ 12 CP to allies / 50 ~ 100% [After Hitting] Increase 4 ~ 8 CP to allies / 30 ~ 60% |
| Far-Flung Flourisher | [After Moving] (If CP > 49) Increase 25 ~ 50 CP to allies / 45 ~ 90% |
| Red Dragon Sorcerer | [When Appearing] Increase 30 ~ 60 CP to self / 50 ~ 100% [After Hitting] Increase 4 ~ 8 CP to self / 30 ~ 60% |
| Upturner | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% [Turn Start] (Total turns 4, 8, 12...) Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Lusty Loafer | [After Buff] Increase 5 ~ 10 CP to self and allies / 30 ~ 60% |
| Brawler | [When Hit(2)] Increase 5 ~ 10 CP to self / 30 ~ 60% |
| Rumbling Reprobate | [When Hit(2)] Increase 5 ~ 10 CP to self / 30 ~ 60% |
| Avian Dreamer | [If Stationary] Increase 5 ~ 10 CP to self and allies / 10 ~ 20% |
| Avian Gifter | [If Stationary] Increase 5 ~ 10 CP to self and allies / 10 ~ 20% |
| Skulker | [On Miss] Increase 30 ~ 60 CP to self / 40 ~ 80% |
| Trainees in Agony | [After Hitting] Increase 15 ~ 30 CP to self / 50 ~ 100% |
| Questioner of Bravery | [After Moving] Increase 8 ~ 16 CP to self / 45 ~ 90% |
| Nocturnal | [After Moving] Increase 5 ~ 10 CP to allies / 40 ~ 80% |
| Nocturnal Boss | [After Moving] Increase 5 ~ 10 CP to allies / 40 ~ 80% |
| Connoisseur of Robustness | [After Buff] Increase 5 ~ 10 CP to self and allies / 40 ~ 80% |
| Adventurer | [Turn Start] Increase 13 ~ 26 CP to self / 45 ~ 90% [When Appearing] Increase 25 ~ 50 CP to self / 50 ~ 100% |
| Binder of Courage | [After Moving] (If CP < 69) Increase 10 ~ 20 CP to self / 50 ~ 100% |
| Midsummer Super Celeb | [Before Hitting] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| Stunned by Splashes | [Before Hitting] Increase 6 ~ 12 CP to allies / 40 ~ 80% |
| Sharer of Joy | [Turn Start] (Total turns 1, 3, 5...) Increase 5 ~ 10 CP to allies / 45 ~ 90% |
| Shadow Stylist | [After Hitting] Increase 10 ~ 20 CP to self and allies / 40 ~ 80% |
| Restrainer | [When Hit(2)] Increase 4 ~ 8 CP to allies / 35 ~ 70% |
| Beach Dasher | [Before Being Attacked] Increase 4 ~ 8 CP to self / 45 ~ 90% |
| Impression Leaver | [When Leaving] Increase 40 ~ 80 CP to allies / 50 ~ 100% |
| Radiance Reflector | [After Buff] Increase 5 ~ 10 CP to self / 40 ~ 80% [Move Phase End] Increase 10 ~ 20 CP to allies / 45 ~ 90% |
| Night Kingdom Ruler | [Move Phase End] (Total turns 3, 6, 9...) Increase 25 ~ 50 CP to allies / 45 ~ 90% |
| Praiser | [After Moving] Increase 8 ~ 16 CP to allies / 35 ~ 70% |
| Midfielder | [After Hitting] Increase 4 ~ 8 CP to self and allies / 40 ~ 80% |
| Field Noble | [After Hitting] Increase 8 ~ 16 CP to self and allies / 45 ~ 90% |
| Windward Captain | [Before Hitting] Increase 8 ~ 16 CP to self and allies / 25 ~ 50% |
| Destitute and Unbound | [Before Hitting] Increase 4 ~ 8 CP to self / 45 ~ 90% |
| Endgame | [After Hitting] Increase 4 ~ 8 CP to self and allies / 40 ~ 80% |
| Folklore Terminus | [After Hitting] Increase 4 ~ 8 CP to self and allies / 45 ~ 90% |
| Fictitious Stage Lady | [Turn Start] (Total turns 3, 6, 9...) Increase 20 ~ 40 CP to self / 50 ~ 100% |
| Excited One | [Before Hitting] Increase 6 ~ 12 CP to self / 45 ~ 90% |
| Immesurable One | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Waiting in a Box | [After Moving] Increase 20 ~ 40 CP to self / 40 ~ 80% |
| Pampered One | [After Buff] Increase 5 ~ 10 CP to allies / 30 ~ 60% |
| Shielder | [When Hit(2)] Increase 4 ~ 8 CP to allies / 20 ~ 40% |
| One Who Plays | [After Buff] Increase 6 ~ 12 CP to self / 45 ~ 90% |
| Surefooted | [After Buff] Increase 4 ~ 8 CP to allies / 35 ~ 70% |
| Serious Player | [After Buff] Increase 6 ~ 12 CP to self / 45 ~ 90% |
| Surefooted Matchmaker | [After Buff] Increase 4 ~ 8 CP to allies / 35 ~ 70% |
| Gardener and Educator | [On Miss] Increase 3 ~ 6 CP to allies / 35 ~ 70% |
| Aspirator | [On Miss] Increase 6 ~ 12 CP to self / 45 ~ 90% |
| Insufflating Mount | [On Miss] Increase 6 ~ 12 CP to self / 45 ~ 90% |
| Sightless Seer | [When Hit(2)] Increase 25 ~ 50 CP to self / 45 ~ 90% |
| Petal Leaper | [Move Phase End] Increase 5 ~ 10 CP to allies / 50 ~ 100% |
| Evil Warder | [After Debuff] Increase 2 ~ 4 CP to self and allies / 45 ~ 90% |
| Endurer | [Turn Start] (Total turns 3, 6, 9...) Increase 10 ~ 20 CP to self and allies / 50 ~ 100% |
| Evil Warding Oil Baron | [After Debuff] Increase 2 ~ 4 CP to self and allies / 45 ~ 90% |
| Imposer of Repression | [Turn Start] (Total turns 3, 6, 9...) Increase 15 ~ 30 CP to self and allies / 50 ~ 100% |
| Idol-to-be | [After Buff] Increase 3 ~ 6 CP to self / 40 ~ 80% [After Debuff] Increase 3 ~ 6 CP to self / 40 ~ 80% |
| Idol at the Bottom | [After Buff] Increase 3 ~ 6 CP to self / 45 ~ 90% [After Debuff] Increase 3 ~ 6 CP to self / 45 ~ 90% |
| The Director | [After Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80% |
| Last Act Director | [After Hitting] Increase 5 ~ 10 CP to self / 45 ~ 90% |
| Drinker | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| DNA Drinker | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Original Supreme Judge | [After Hitting] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Giant of the End | [On Miss] Increase 20 ~ 40 CP to self / 45 ~ 90% |
| Loptr of the End | [After Buff] Increase 10 ~ 20 CP to self / 40 ~ 80% [On Miss] Increase 20 ~ 40 CP to self / 45 ~ 90% |
| All In | [Before Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80% |
| All In on the Battlefield | [Before Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80% |
| Natural Law of the Impartial Plains | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Riot Instigator | [Before Hitting] Increase 5 ~ 10 CP to self and allies / 50 ~ 100% |
| Resplendent Watermelon Master | [After Moving] Increase 8 ~ 16 CP to self / 50 ~ 100% |
| Grand Kaiju Actor | [After Hitting] Increase 8 ~ 16 CP to self / 40 ~ 80% |
| Summer Layabout | [Turn Start] (If HP < 20%) Increase 40 ~ 80 CP to self / 45 ~ 90% |
| Stormcutting Boy Captain | [Before Hitting] Increase 7 ~ 14 CP to self / 50 ~ 100% |
| Standing Leader | [When Hit(2)] Increase 5 ~ 10 CP to self and allies / 35 ~ 70% |
| Pursuing Estrella | [When Hit(2)] Increase 10 ~ 20 CP to self / 35 ~ 70% [After Hitting] Increase 6 ~ 12 CP to self / 45 ~ 90% |
| Bearer of Wishes | [When Hit(2)] Increase 20 ~ 40 CP to self / 35 ~ 70% |
| Bearer of Lives | [When Hit(2)] Increase 20 ~ 40 CP to self / 35 ~ 70% |
| Summer Coat Lion King | [After Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80% |
| Beach Banquet Beast | [Before Hitting] Increase 10 CP to hit units / 100% [Before Hitting] Increase 5 ~ 10 CP to self and allies / 40 ~ 80% [When Hit(2)] Increase 8 ~ 16 CP to self and allies / 40 ~ 80% |
| Satiater | [Phase Start] Increase 25 ~ 50 CP to allies / 45 ~ 90% |
| Radiant Imitation | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Westward Venturing Monkey Prince | [On Miss] Increase 25 ~ 50 CP to self / 100% |
| Sweltering Southern Santa | [When Appearing] Increase 10 ~ 20 CP to self and allies / 50 ~ 100% [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Nochebuena Shepherd | [After Buff] Increase 3 ~ 6 CP to self / 45 ~ 90% |
| Three-Star Padrone | [Before Hitting] Increase 3 ~ 6 CP to self and allies / 30 ~ 60% |
| Item Avaricious | [After Buff] Increase 2 ~ 4 CP to self / 40 ~ 80% |
| Survivor | [Before Hitting] Increase 15 ~ 30 CP to self / 25 ~ 50% |
| Good End Declarer | [Before Hitting] Increase 15 ~ 30 CP to self / 40 ~ 80% |
| Out of Control War Weapon | [After Moving] Increase 7 ~ 14 CP to self / 45 ~ 90% |
| Antibody-Producing Medic | [Before Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80% |
| Confirmer | [Before Hitting] Increase 10 ~ 20 CP to self / 35 ~ 70% |
| Confirmer of Crimes | [When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100% [Before Hitting] Increase 10 ~ 20 CP to self / 40 ~ 80% [When Hit(2)] Increase 10 ~ 20 CP to self / 40 ~ 80% |
| Dog Warrior of Benevolence | [After Buff] Increase 6 ~ 12 CP to self and allies / 25 ~ 50% |
| The Chosen | [Before Being Attacked] Increase 7 ~ 14 CP to self / 35 ~ 70% |
| Future Choosing Girl | [On Miss] Increase 7 ~ 14 CP to self / 45 ~ 90% [Before Being Attacked] Increase 7 ~ 14 CP to self / 35 ~ 70% |
| Securer of the Future | [After Buff] Increase 4 ~ 8 CP to self / 20 ~ 40% |
| Reformer | [After Buff] Increase 5 ~ 10 CP to self / 30 ~ 60% |
| Passionate to Reform | [After Buff] Increase 5 ~ 10 CP to self / 30 ~ 60% |
| Wreath Weaver | [After Hitting] Increase 4 ~ 8 CP to self / 30 ~ 60% |
| Ideologue | [After Buff] Increase 5 ~ 10 CP to self / 35 ~ 70% |
| Herbivorous Advocate | [After Buff] Increase 5 ~ 10 CP to self / 35 ~ 70% |
| Comet Striker | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Time Tempered Teacher | [When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100% |
| Royally Swamped Miracle Worker | [After Hitting] Increase 3 ~ 6 CP to self / 50 ~ 100% |
| Loyal Dog to All | [After Buff] Increase 3 ~ 6 CP to self / 25 ~ 50% |
| Top Streamer | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Immortal Ascetic | [When Hit(2)] Increase 2 ~ 4 CP to self / 35 ~ 70% |
| Marriage Seeker | [Before Hitting] Increase 3 ~ 6 CP to self and allies / 25 ~ 50% |
| Marriage Planner | [After Moving] Increase 5 ~ 10 CP to self and allies / 50 ~ 100% |
| Marriage Seeker's Best Friend | [Before Hitting] Increase 3 ~ 6 CP to self and allies / 25 ~ 50% |
| Great Vibes | [Phase Start] Increase 15 ~ 30 CP to self and allies / 50 ~ 100% |
| Parter of Ways | [Before Hitting] Increase 3 ~ 6 CP to self and allies / 40 ~ 80% [Before Hitting] Increase 3 ~ 6 CP to self and allies / 30 ~ 60% [Before Hitting] Increase 3 ~ 6 CP to self and allies / 20 ~ 40% |
| Vibe-riding Gyaru | [Phase Start] Increase 15 ~ 30 CP to self and allies / 50 ~ 100% |
| Older Sister | [When Hit(2)] Increase 10 ~ 20 CP to self / 40 ~ 80% |
| Older Sister Among Three Royals | [When Hit(2)] Increase 10 ~ 20 CP to self / 40 ~ 80% |
| Hunter of the Snowfields | [After Hitting] Increase 7 ~ 14 CP to self / 45 ~ 90% |
| Metacognizer | [When Hit(2)] Increase 5 ~ 10 CP to self / 20 ~ 40% |
| Superior Order Relayer | [On Miss] Increase 5 ~ 10 CP to self / 30 ~ 60% |
| Machine Connection | [Turn Start] Increase 6 ~ 12 CP to self / 45 ~ 90% |
| Soldier Beyond Time | [After Buff] Increase 4 ~ 8 CP to allies / 20 ~ 40% |
| Jazz Player | [After Buff] Increase 2 ~ 4 CP to self / 40 ~ 80% |
| Wetted Palms | [After Buff] Increase 4 ~ 8 CP to allies / 35 ~ 70% [On Miss] Increase 5 ~ 10 CP to allies / 45 ~ 90% |
| Play-biting Host | [After Debuff] Increase 15 ~ 30 CP to allies / 40 ~ 80% |
| Eroder with Wetted Palms | [After Buff] Increase 4 ~ 8 CP to allies / 35 ~ 70% [On Miss] Increase 5 ~ 10 CP to allies / 45 ~ 90% |
| Summer-colored Invader | [Before Hitting] Increase 4 ~ 8 CP to self / 40 ~ 80% |
| Singer of the Last Song | [After Buff] Increase 4 ~ 8 CP to self / 30 ~ 60% |
| Demonic Summer Host | [After Debuff] Increase 4 ~ 8 CP to allies / 25 ~ 50% |
| Bubbly Summer Host | [Before Hitting] Increase 2 ~ 4 CP to self and allies / 35 ~ 70% |
| Interpersonal Service Technician | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Great Banquet Ninja | [Before Hitting] Increase 5 ~ 10 CP to hit units and allies / 50 ~ 100% |
| Mountaineering Club Rookie | [After Buff] Increase 5 ~ 10 CP to self / 25 ~ 50% |
| Someone's Replacement | [Phase Start] Increase 5 ~ 10 CP to self and allies / 45 ~ 90% |
| Best Summer Lover | [On Miss] Increase 5 ~ 10 CP to self and allies / 45 ~ 90% |
| Last Summer Lover | [After Moving] Increase 5 ~ 10 CP to self / 45 ~ 90% |
| Strong-willed Reindeer Fey | [Before Hitting] Increase 5 ~ 10 CP to self / 35 ~ 70% |
| Roomgazer | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Loud Cheerer | [Before Hitting] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| Beauty Fox | [Phase Start] Increase 5 ~ 10 CP to self / 50 ~ 100% |
| King Solomon's Therian | [On Miss] Increase 8 ~ 16 CP to self / 45 ~ 90% |
| Student of the Bow | [After Buff] Increase 3 ~ 6 CP to self / 5 ~ 10% |
| New Archery Club Member | [After Buff] Increase 3 ~ 6 CP to self / 30 ~ 60% |
| Sack-bearing Mad Monk | [After Moving] Increase 10 ~ 20 CP to self / 45 ~ 90% |
| Clock Hand Advancer | [Before Hitting] (Phase turn 1) Increase 40 ~ 80 CP to hit units (Phase turn 2) Increase 40 ~ 80 CP to hit units (Phase turn 3) Increase 40 ~ 80 CP to hit units (Phase turn 4) Increase 40 ~ 80 CP to hit units (Phase turn 5) Increase 40 ~ 80 CP to hit units (Phase turn 6) Increase 40 ~ 80 CP to hit units (Phase turn 1) Increase 30 ~ 60 CP to enemies near hit units (Phase turn 2) Increase 30 ~ 60 CP to enemies near hit units (Phase turn 3) Increase 30 ~ 60 CP to enemies near hit units (Phase turn 4) Increase 30 ~ 60 CP to enemies near hit units (Phase turn 5) Increase 30 ~ 60 CP to enemies near hit units (Phase turn 6) Increase 30 ~ 60 CP to enemies near hit units / 100% |
| Time Reverser | [Before Hitting] Increase 5 ~ 10 CP to allies / 35 ~ 70% |
| Role Perfect Magical Girl | [When Appearing] Increase 25 ~ 50 CP to self / 50 ~ 100% |
| Ringbinder | [Before Hitting] Increase 3 ~ 6 CP to self and allies / 25 ~ 50% |
| One Cool Girl | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| Silver Flower Snow Princess | [Before Hitting] Increase 3 ~ 6 CP to self and allies / 35 ~ 70% |
| Doting Parent Space Ranger | [After Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80% |
| Wrap-up Key Player | [After Buff] Increase 3 ~ 6 CP to self / 25 ~ 50% |
| Obayuki Kids Daydreamer | [Phase Start] Increase 10 ~ 20 CP to allies / 45 ~ 90% |
| Many-siring Serpent | [After Buff] Increase 3 ~ 6 CP to self and allies / 30 ~ 60% |
| One Remaining in the World | [Before Hitting] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| Out of the Aeons | [Before Hitting] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| Lead Musician | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% [Opponent Turn Start] Increase 40 ~ 80 CP to self / 45 ~ 90% |
| Ving the Iron Glove | [When Hit(2)] Increase 4 ~ 8 CP to self / 45 ~ 90% |
| Tyr's Pursuer | [After Moving] Increase 8 ~ 16 CP to self / 45 ~ 90% |
| The Enlightened of Love and Desire | [After Debuff] Increase 7 ~ 14 CP to self / 35 ~ 70% |
| Flower Army Sergeant | [After Buff] Increase 4 ~ 8 CP to self / 40 ~ 80% [After Debuff] Increase 8 ~ 16 CP to self / 40 ~ 80% |
| Doodling Santa | [On Miss] Increase 8 ~ 16 CP to self / 45 ~ 90% |
| One Season Only | [After Debuff] Increase 4 ~ 8 CP to self and allies / 20 ~ 40% |
| Graffiti Santa | [On Miss] Increase 25 ~ 50 CP to self / 45 ~ 90% |
| Too Cool Cast | [After Debuff] Increase 4 ~ 8 CP to self and allies / 20 ~ 40% |
| Pick-Up Artist | [On Miss] Increase 8 ~ 16 CP to allies / 35 ~ 70% |
| Polari Talker | [On Miss] Increase 8 ~ 16 CP to self and allies / 40 ~ 80% |
| Host | [After Moving] Increase 8 ~ 16 CP to self / 40 ~ 80% |
| Immortal Kunlun Fairy | [Before Being Attacked] Increase 5 ~ 10 CP to self / 30 ~ 60% |
| Nativity Host | [After Moving] Increase 8 ~ 16 CP to self / 40 ~ 80% |
| Volume Increaser | [After Moving] Increase 5 ~ 10 CP to self / 45 ~ 90% |
| Sculpting Bulk Gainer | [After Moving] Increase 8 ~ 16 CP to self / 45 ~ 90% |
| New Chef Apprentice | [After Moving] Increase 4 ~ 8 CP to allies / 45 ~ 90% |
| Mission Finisher | [After Buff] Increase 3 ~ 6 CP to self / 30 ~ 60% |
| Shotgun-Riding New Apprentice | [After Moving] Increase 4 ~ 8 CP to allies / 45 ~ 90% |
| Former Top Agent | [After Buff] Increase 3 ~ 6 CP to self / 30 ~ 60% |
| Accumulator | [After Hitting] Increase 15 ~ 30 CP to self / 50 ~ 100% |
| Stone Jizo of Sainokawara | [After Hitting] Increase 20 ~ 40 CP to self / 50 ~ 100% [On Miss] Increase 20 ~ 40 CP to self / 50 ~ 100% |
| Bouquet Presenter | [Turn Start] Increase 6 ~ 12 CP to allies / 35 ~ 70% |
| Ogre Leader of Mt. Oe | [After Buff] Increase 8 ~ 16 CP to self / 35 ~ 70% |
| Overlapping One | [Before Hitting] Increase 8 ~ 16 CP to self / 40 ~ 80% |
| Those Who Gather at the Present | [After Hitting] Increase 4 ~ 8 CP to self / 45 ~ 90% |
| Eight Peony Vessels | [Turn Start] (Total turns 2, 4, 6...) Increase 30 ~ 60 CP to self / 50 ~ 100% |
| Suturer | [On Miss] Increase 8 ~ 16 CP to allies / 30 ~ 60% |
| White Thread Stitcher | [On Miss] Increase 8 ~ 16 CP to self and allies / 45 ~ 90% |
| Old Boy Rugger | [Before Hitting] Increase 6 ~ 12 CP to allies / 35 ~ 70% |
| Sports Festival's Giant King | [On Miss] Increase 40 ~ 80 CP to self / 45 ~ 90% |
| Sports Festival's Dancing Maiden | [After Moving] Increase 7 ~ 14 CP to self and allies / 50 ~ 100% [After Buff] Increase 4 ~ 8 CP to allies / 35 ~ 70% |
| Sports Festival's Demon Elephant | [Before Being Attacked] Increase 4 ~ 8 CP to self / 40 ~ 80% |
| Straightforward Big Bro | [Before Hitting] Increase 5 ~ 10 CP to self / 40 ~ 80% |
| Marcher of the Prologue Scene 1 | [After Moving] Increase 5 ~ 10 CP to self / 40 ~ 80% |
| Götterdämmerung | [After Moving] Increase 5 ~ 10 CP to self / 45 ~ 90% |
| Summer Tourney Survivor | [When Hit(2)] Increase 4 ~ 8 CP to allies / 40 ~ 80% |
| Gottsuan Rikishimen | [After Buff] Increase 5 ~ 10 CP to self / 25 ~ 50% |
| Pirate Ship's Boatswain | [Phase Start] Increase 15 ~ 30 CP to allies / 50 ~ 100% |
| Summer Vacation's Great Phantom Thief | [Turn Start] Increase 10 CP to enemies / 100% |
| A Corner of Asterism | [Before Hitting] Increase 5 ~ 10 CP to allies / 35 ~ 70% |
| 帰還する者 | [Before Hitting] Increase 4 ~ 8 CP to self / 30 ~ 60% |
| 灰被りたちの教官 | [When Appearing] Increase 50 ~ 100 CP to self / 100% |
| 輝きからの帰還者 | [Before Hitting] Increase 4 ~ 8 CP to self / 30 ~ 60% |
| 心傷を繕う者 | [When Hit(2)] Increase 10 ~ 20 CP to self / 30 ~ 60% |
| 問題児たちのフォロワー | [After Buff] Increase 3 ~ 6 CP to self / 35 ~ 70% |
| 推しPの追っかけ | [After Buff] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| テーマパークセンチネル | [After Moving] Increase 8 ~ 16 CP to self / 45 ~ 90% |
| マスクドスタァ | [On Miss] Increase 10 ~ 20 CP to self / 50 ~ 100% |
| 恋文をしたためる者 | [After Hitting] Increase 4 ~ 8 CP to self / 40 ~ 80% |
| 罰される者 | [When Hit(2)] Increase 5 ~ 10 CP to self / 25 ~ 50% |
| セルフ・パニッシャー | [When Hit(2)] Increase 5 ~ 10 CP to self / 35 ~ 70% |
| 時間加速の再会者 | [After Buff] Increase 3 ~ 6 CP to self / 30 ~ 60% |
| 再構築された者 | [On Miss] Increase 10 ~ 20 CP to self / 40 ~ 80% |
| 天蓋のオーレオール | [Turn Start] (If HP <= 50%) Increase 15 ~ 30 CP to self / 50 ~ 100% |
| ニヤける者 | [After Moving] Increase 5 ~ 10 CP to self / 45 ~ 90% |
| 標なき未来の案内者 | [After Moving] Increase 4 ~ 8 CP to allies / 35 ~ 70% |
| ニヤけたウグイス嬢 | [After Moving] Increase 7 ~ 14 CP to self / 50 ~ 100% |
| 宇宙軍の広報案内 | [After Moving] Increase 4 ~ 8 CP to allies / 40 ~ 80% |
| おいかけたアルコン | [After Buff] Increase 3 ~ 6 CP to self / 25 ~ 50% |
| 恋人を卒業する者 | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| 次の年の卒業生 | [Before Hitting] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| まつられる者 | [After Moving] Increase 6 ~ 12 CP to self / 35 ~ 70% |
| サヴィヤサーチン | [On Miss] Increase 5 ~ 10 CP to allies / 35 ~ 70% |
| 祭山車の走り屋 | [After Moving] Increase 8 ~ 16 CP to self / 45 ~ 90% |
| 聖夜の担ぎ手 | [After Moving] Increase 4 ~ 8 CP to self / 45 ~ 90% [After Hitting] Increase 4 ~ 8 CP to self / 30 ~ 60% |
| ユア・マハートマー | [On Miss] Increase 5 ~ 10 CP to allies Increase 10 ~ 20 CP to self / 45 ~ 90% |
| 旭光を迎える者 | [When Appearing] Increase 50 ~ 100 CP to self / 50 ~ 100% |
| 露天に浸かる者 | [Move Phase End] (If CP == 100) Increase 50 ~ 100 CP to allies / 50 ~ 100% |
| 載せたがる者 | [On Miss] Increase 10 ~ 20 CP to self / 45 ~ 90% |
| 配達請負ドライバー | [Before Being Attacked] Increase 6 ~ 12 CP to self / 35 ~ 70% |
| タンデムライダー | [On Miss] Increase 20 ~ 40 CP to self / 45 ~ 90% |
| マナナン・レーサー | [Before Being Attacked] Increase 6 ~ 12 CP to self / 35 ~ 70% |
| 曲技者 | [After Moving] Increase 8 ~ 16 CP to self / 35 ~ 70% |
| 角笛の牧夫 | [After Moving] Increase 5 ~ 10 CP to self and allies / 40 ~ 80% |
| エアリアルパフォーマー | [After Moving] Increase 10 ~ 20 CP to self / 45 ~ 90% |
| デカダンの少年 | [If Stationary] Increase 10 ~ 20 CP to self / 45 ~ 90% |
| シランクス・パイパー | [After Moving] Increase 5 ~ 10 CP to self and allies / 40 ~ 80% |
| シャイターン・メイト | [After Hitting] Increase 7 ~ 14 CP to allies / 35 ~ 70% [After Buff] Increase 4 ~ 8 CP to self / 30 ~ 60% |
| アオハル料理部員 | [Before Hitting] Increase 8 ~ 16 CP to self / 45 ~ 90% |
| メガトン・ラバー | [Before Being Attacked] Increase 15 ~ 30 CP to self / 35 ~ 70% |
| ペル・アア・ガード | [After Hitting] Increase 6 ~ 12 CP to self / 40 ~ 80% |
| 那八箇の伴星 | [When Appearing] Increase 40 ~ 80 CP to self / 50 ~ 100% |
| ラーガの表現者 | [After Moving] Increase 8 ~ 16 CP to self / 50 ~ 100% |
| 空座のアンタリクシャチャラ | [After Moving] Increase 5 ~ 10 CP to self and allies / 45 ~ 90% |
| おどける者 | [After Hitting] Increase 6 ~ 12 CP to self / 35 ~ 70% |
| 共演のクライウルフ | [After Buff] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| 皮を被った狼 | [After Hitting] Increase 6 ~ 12 CP to self / 35 ~ 70% |
| 狂宴のクライウルフ | [After Buff] Increase 4 ~ 8 CP to self / 35 ~ 70% |
| 風格ある者 | [Move Phase End] Increase 4 ~ 8 CP to allies / 40 ~ 80% |
| 鬣を編み込む者 | [Turn Start] (Phase turn 1) Increase 15 ~ 30 CP to self (Phase turn 2) Increase 15 ~ 30 CP to self (Phase turn 3) Increase 15 ~ 30 CP to self (Phase turn 4) Increase 15 ~ 30 CP to self / 45 ~ 90% |
| 風格の石像 | [Move Phase End] Increase 10 ~ 20 CP to allies / 45 ~ 90% |
| 聖鬣を靡かす者 | [Turn Start] (Phase turn 1) Increase 25 ~ 50 CP to self (Phase turn 2) Increase 25 ~ 50 CP to self (Phase turn 3) Increase 25 ~ 50 CP to self (Phase turn 4) Increase 25 ~ 50 CP to self / 45 ~ 90% |
| 狂乱にねじれる者 | [Turn Start] (If HP <= 10%) Increase 10 ~ 20 CP to self / 50 ~ 100% |
| コマンドを待つ者 | [After Moving] Increase 10 ~ 20 CP to self and allies / 40 ~ 80% |
| リャストラドの戦士 | [Turn Start] (If HP <= 10%) Increase 45 ~ 90 CP to self / 50 ~ 100% |
| フォ・ゲッシュアフ | [After Moving] Increase 10 ~ 20 CP to self and allies / 40 ~ 80% |
| 老いて生まれし者 | [When Hit(2)] Increase 6 ~ 12 CP to allies / 25 ~ 50% |
| 最盛の老賢者 | [When Hit(2)] Increase 8 ~ 16 CP to allies / 35 ~ 70% |
| 好物をお摘みする者 | [When Hit(2)] Increase 5 ~ 10 CP to self / 25 ~ 50% |
| Charge Skill | |
| [Before Hitting (CS)] Increase 10 ~ 20 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 6 ~ 12 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 10 ~ 20 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 12 ~ 24 CP to self and allies / 100% | |
| [Before Hitting (Any CS Hit)] Increase 12 ~ 24 CP to self / 100% | |
| [Before Hitting (CS)] Increase 7 ~ 14 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100% | |
| [Before Hitting (Any CS Hit)] Increase 8 ~ 16 CP to self and allies / 100% | |
| [Before Hitting (CS)] Apply | |
| [Before Hitting (CS)] Increase 10 ~ 20 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 3 ~ 6 CP to self / 100% | |
| [Before Hitting (CS)] Increase 3 ~ 6 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 6 ~ 12 CP to self / 100% | |
| [Before Hitting (CS)] Increase 3 ~ 6 CP to self / 100% | |
| [Before Hitting (CS)] Increase 3 ~ 6 CP to self / 100% | |
| [Before Hitting (CS)] Increase 30 ~ 60 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 6 ~ 12 CP to self / 100% | |
| [Before Hitting (CS)] Increase 15 ~ 30 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 15 ~ 30 CP to self / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 15 ~ 30 CP to self / 100% | |
| [Before Hitting (CS)] Increase 3 ~ 6 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 4 ~ 8 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to self / 100% | |
| [Before Hitting (CS)] Increase 25 ~ 50 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 6 ~ 12 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 4 ~ 8 CP to self / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 4 ~ 8 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 6 ~ 12 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 10 ~ 20 CP to self / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 4 ~ 8 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 3 ~ 6 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 4 ~ 8 CP to self / 100% | |
| [Before Hitting (CS)] Increase 6 ~ 12 CP to self / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies Increase 5 ~ 10 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 20 ~ 40 CP to self / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 10 ~ 20 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to self / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to self / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100% | |
| [Before Hitting (Any CS Hit)] Increase 15 ~ 30 CP to self / 100% | |
| [Before Hitting (CS)] Increase 4 ~ 8 CP to self / 100% | |
| [Before Hitting (CS)] Increase 10 ~ 20 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 10 ~ 20 CP to self / 100% | |
| [Before Hitting (CS)] Increase 2 ~ 4 CP to self / 100% | |
| [Before Hitting (CS)] Increase 2 ~ 4 CP to self / 100% | |
| [Before Hitting (CS)] Increase 15 ~ 30 CP to self / 100% | |
| [Before Hitting (CS)] Increase 4 ~ 8 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 3 ~ 6 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 20 ~ 40 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 40 ~ 80 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 30 ~ 60 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 7 ~ 14 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 10 ~ 20 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 10 ~ 20 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 10 ~ 20 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 6 ~ 12 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 7 ~ 14 CP to self / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to self / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to self / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to allies / 100% | |
| [Before Hitting (CS)] Increase 5 ~ 10 CP to self and allies / 100% | |
| [Before Hitting (CS)] Increase 8 ~ 16 CP to self and allies / 100% | |
| AR Equipment Skill | |
| [After Buff] Increase 3 ~ 6 CP to allies / 35 ~ 70% | |
| [If Stationary] Increase 3 ~ 6 CP to self / 50 ~ 100% | |
| [When Appearing] Increase 10 ~ 20 CP to self / 100% | |
| [Phase Start] Increase 15 ~ 25 CP to allies / 100% | |
| [Phase Start] Increase 15 ~ 30 CP to self / 100% | |
| [Turn Start] Increase 2 ~ 8 CP to self / 100% | |
| [Turn Start] Increase 1 ~ 4 CP to self / 100% | |
| [Phase Start] Increase 10 ~ 20 CP to self / 100% | |
| [Phase Start] Increase 10 ~ 20 CP to self / 100% | |
| [Phase Start] Increase 10 ~ 20 CP to self / 100% | |
| [Phase Start] Increase 10 ~ 20 CP to self / 100% | |
| [Phase Start] Increase 10 ~ 20 CP to self / 100% | |
| [Phase Start] Increase 10 ~ 20 CP to self / 100% | |
| [Phase Start] Increase 10 ~ 20 CP to self / 100% | |
| [Phase Start] Increase 10 ~ 20 CP to self / 100% | |
| [Phase Start] Increase 10 ~ 20 CP to allies / 100% | |
| [When Hit(2)] Increase 5 ~ 10 CP to self / 25 ~ 50% | |
| [Turn Start] (Total turns 2, 4, 6...) Increase 8 ~ 16 CP to self / 100% | |
| [After Buff] Increase 10 CP to self / 60 ~ 100% | |
| [Phase Start] Increase 5 ~ 10 CP to allies / 100% | |
| [After Hitting] Increase 2 CP to self / 50 ~ 100% | |
| [After Hitting] Increase 5 ~ 10 CP to self / 50 ~ 100% | |
| [On Miss] Increase 10 ~ 20 CP to allies / 80 ~ 100% | |
| [After Moving] Increase 6 ~ 12 CP to self and allies / 80 ~ 100% | |
| [Turn Start] Increase 6 ~ 12 CP to allies / 100% | |
| [Turn Start] Increase 1 ~ 4 CP to allies / 30 ~ 60% | |
| [After Moving] Increase 50 CP to self / 15 ~ 30% | |
| [When Appearing] Increase 20 ~ 40 CP to self / 100% | |
| [Turn Start] Increase 4 ~ 8 CP to allies / 50 ~ 100% | |
| [Turn Start] Increase 1 ~ 2 CP to allies / 80 ~ 100% | |
| [After Moving] Increase 5 ~ 10 CP to allies / 50 ~ 100% | |
| [After Moving] Increase 2 ~ 4 CP to allies / 80 ~ 100% | |
| [After Moving] Increase 5 ~ 10 CP to self / 50 ~ 100% | |
| [After Hitting] Increase 6 CP to allies / 40 ~ 80% | |
| [If Stationary] Increase 4 ~ 8 CP to self and allies / 40 ~ 80% | |
| [Turn Start] (Total turn 1) Increase 2 CP to self (Total turn 2) Increase 4 CP to self (Total turn 3) Increase 6 CP to self (Total turn 4) Increase 8 CP to self (Total turn 5) Increase 10 CP to self (Total turn 6) Increase 12 CP to self (Total turn 7) Increase 14 CP to self (Total turn 8) Increase 16 CP to self (Total turn 9) Increase 18 CP to self (Total turns 10, 11, 12...) Increase 20 CP to self / 40 ~ 80% | |
| [Move Phase End] (Phase turn 1) Increase 5 ~ 10 CP to allies / 50 ~ 100% [Move Phase End] (Phase turn 2) Increase 5 ~ 10 CP to allies / 50 ~ 100% [Move Phase End] (Phase turn 3) Increase 5 ~ 10 CP to allies / 50 ~ 100% | |
| [Phase Start] Increase 5 ~ 10 CP to self / 50 ~ 100% | |
| [After Buff] Increase 8 CP to self / 40 ~ 80% | |
| [On Miss] Increase 2 ~ 4 CP to allies / 30 ~ 60% | |
| [When Appearing] Increase 15 ~ 30 CP to self / 50 ~ 100% | |
| [After Buff] (Total turn 1) Increase 4 ~ 8 CP to self (Total turn 2) Increase 4 ~ 8 CP to self (Total turn 3) Increase 4 ~ 8 CP to self (Total turn 4) Increase 4 ~ 8 CP to self (Total turn 5) Increase 4 ~ 8 CP to self (Total turn 6) Increase 4 ~ 8 CP to self (Total turn 7) Increase 4 ~ 8 CP to self (Total turn 8) Increase 4 ~ 8 CP to self (Total turn 9) Increase 4 ~ 8 CP to self (Total turn 10) Increase 4 ~ 8 CP to self / 50 ~ 100% | |
| [Phase Start] Increase 5 ~ 10 CP to self / 100% | |
| [Phase Start] Increase 5 ~ 10 CP to allies / 80 ~ 100% | |
| [Turn Start] Increase 1 ~ 2 CP to allies / 80 ~ 100% | |
| [After Hitting] Increase 3 ~ 6 CP to allies / 30 ~ 60% | |
| [If Stationary] Increase 2 ~ 4 CP to allies / 35 ~ 70% | |
| [When Appearing] Increase 30 ~ 60 CP to self and allies / 100% | |
| [Move Phase End] Increase 15 CP to allies / 80 ~ 100% | |
| [After Moving] Increase 3 ~ 6 CP to self / 30 ~ 60% | |
| [Phase Start] Increase 6 ~ 12 CP to self / 50 ~ 100% | |
| [Phase Start] Increase 3 ~ 6 CP to self / 80 ~ 100% | |
| [Move Phase End] Increase 5 ~ 10 CP to allies / 30 ~ 60% | |
| [Turn Start] Increase 2 ~ 4 CP to self / 50 ~ 100% | |
| [Turn Start] (Total turn 1) Increase 5 ~ 10 CP to self (Total turn 2) Increase 5 ~ 10 CP to self (Total turn 3) Increase 5 ~ 10 CP to self / 100% | |
| [Move Phase End] Increase 10 ~ 20 CP to allies / 30 ~ 60% [After Moving] Increase 10 ~ 20 CP to self / 70 ~ 100% | |
| [Phase Start] Increase 4 ~ 8 CP to self / 80 ~ 100% | |
| [When Appearing] Increase 80 CP to self / 50 ~ 100% | |
| [Move Phase End] Increase 4 ~ 8 CP to self / 25 ~ 50% | |
| Status-bestowed Skill | |
| [Turn Start] (Total turn 3) Increase 100 CP to self / 100% | |
| [Turn Start] Increase 100 CP to self / 100% | |
| [Before Hitting] Increase 10 CP to allies / 100% | |
| [Turn Start] Increase 80 CP to self / 100% | |
| [If Stationary] Increase 10 CP to self / 100% | |
| [After Debuff] Increase 8 CP to self / 100% | |
| [After Debuff] Increase 3 CP to enemies / 100% | |
| [When Hit(1)] Increase 10 CP to hitting units / 100% | |
| [When Leaving] Increase 10 CP to enemies / 100% | |
| [On Miss] Increase 100 CP to self / 100% | |
| [Opponent Turn Start] Increase 20 CP to self and allies / 100% | |
| [After Moving] Increase 10 CP to self and allies / 100% | |
| [Before Being Attacked] Increase 10 CP to self and allies / 100% | |
| [Opponent Turn Start] Increase 100 CP to self / 100% | |
| [Opponent Turn Start] (Total turn 1) Increase 100 CP to self (Total turn 2) Increase 100 CP to enemies / 100% | |
| [Move Phase End] Increase 10 CP to self and allies / 100% | |
| [When Leaving] Increase 20 CP to enemies / 100% | |
| [On Miss] Increase 50 CP to self and allies / 100% | |
Statuses
CP can be increased at the end of turn with these statuses:
Acceleration (8)
Arousal (10)
Immobility (12)
Ardor (5)
Envy (5)
Acceleration (Stackable 1) (8)
Acceleration (Stackable 2) (8)
Acceleration (Stackable 3) (8)
Hot Springs (20)
Non-Debuff Strengthening (20)
桃 (10)
Conditional Statuses
Provided applied conditions, CP may also be increased at the end of turn with the following statuses:
Demonic Pact (20)
Debuff Reversal (15)
Conflagration Strengthening (20)
Acceleration Strengthening (AR) (2)
Guts Strengthening (8)
Burn Strengthening (15)
Acceleration Strengthening (R-19 CP Up) (7)
Unction Strengthening (25)
Nourishment Strengthening (10)
Vigor Strengthening (20)
Blessing Strengthening (10)
Friendship Strengthening (10)
Purification Strengthening (10)
Guts Strengthening (10)
Berserk+ Strengthening (10)
Immobility Strengthening (Babalon CP Up) (10)
暴走時強化 (10)
暴走+時強化 (10)