[竜宮城の舞姫] オトヒメ
Otohime
Rarity 3 Cost 8
HP 465 + 110.26 * (Lv-1) ATK 135 + 46.89 * (Lv-1)
HP @ 60 6970.05 ATK @ 60 2901.38
Max HP 11175.15 Max ATK 5839.13
Guild Unaffiliated; School Unknown school 27
Affiliation None
Skills
Skill 1: Meticulous Mechanic
Skill 1
Meticulous Mechanic
[Phase Start] Apply ATK Up to self / 50 ~ 100%
[Before Hitting] Apply Crit to self / 35 ~ 70%
[When Hit(2)] Apply Weapon Change (None) to self / 100%
Skill 2: Emotional Management AI
Skill 2
Emotional Management AI
[Status Resistance] Remove Rage from self
    Remove Rage+ from self
    Remove Charm from self
    Remove Fear from self / 50 ~ 100%
Skill 3: Mechaman
Skill 3
Mechaman
[Before Being Attacked] Apply Tenacity to self / 30 ~ 60%
Skill 4: One Who Puts Years to Rest
Skill 4
One Who Puts Years to Rest
[Before Hitting] Apply Double Lock to hit units / 25 ~ 50%
[When Hit(1)] Apply Charm to hitting units / 25 ~ 50%
Charge Skill: 禁箱之寵プロトコル・タマテバコ
[Before Hitting (CS)] Apply Double Lock to hit units
    Apply Crit+ to self / 100%

2x
Note

Otohime is an AI princess who serves as the manager of a prototype small world known as the Dragon Palace, which sits at the bottom of the Takamagahara system’s sea. Her presence compels fish to dance for her guests’ entertainment, and her beauty is out of this world. Otohime was created to develop the technology necessary to seal away painful memories and heal those who have suffered deep emotional wounds. Since she lacks variety in her facial expressions, it may seem like she has no feelings, but she intentionally suppresses her expressions as a kindness towards guests who are pained by a smile. To prove she has emotions, her sympathy for and devotion toward suffering guests runs deep. She even harbors a fair amount of anger towards those who disturb the peace of her palace. During an emergency, she will be the first dancer to fight on the front lines with her fish-shaped craft. Making use of her skills to put memories away, she works as a tidying consultant in Tokyo, earning the respect of those dorm residents with squalid rooms who will not be named.

システム・タカマガハラの海底に試作された小世界、通称「竜宮城」の管理者たる人造天女。魚たちが舞い踊り、もてなすその様は、まさにこの世のものとは思えない美しさであると信仰されている。心に深き傷を負った者を癒すために、その苦しみの要因となる「記憶」を封じる技術を開発・検証するために誕生した。まるで感情が無いかのように表情に乏しい。しかし、これは向けられる笑顔にすら心を痛める者に対しての配慮であり、決してオトヒメに感情が無いわけではない。その証拠に、傷ついた相手へ献身する者へは深い共感を抱き、一方で平穏を乱す者には相応の怒りを抱く。有事には自ら魚型の随伴機と共に、先陣で戦う舞姫となる。仕舞うことにかけては東京でも指折りの片付けコンサルタントとして、名状し難い汚部屋住人たちからの尊敬を得る。

於系統高天原的海底試作的小世界「龍宮城」的人造天女管理者。飛舞的魚群、盛情地款待,人們堅信那樣的美景絕非世間有。為療癒心負重傷之人,因需要開發檢測封存其痛苦根源之「記憶」的技術而誕生。彷彿沒有任何情感一般,面上毫無表情。實際上是考慮到連面對笑容都會感到心痛之人所得出的結論,絕非乙姬冷酷無情。其證據就是面對全心照顧傷者之人會深表認同;反之,會因擾亂和平之人感到憤怒。若有衝突,更會親自與魚型的隨行機在前線化身為戰鬥舞姬。在東京,也是屈指可數的整頓收納顧問,深受住家髒亂不堪的人們尊崇。

高天原系统海底试制小世界——通称“龙宫”的管理者,同时也是人造天女。鱼群翩翩起舞,热情款待的景象拥有举世无双之美,因此广受信奉。其诞生源自技术的开发与验证一种“记忆”封存技术,旨在透过封存引发痛苦的“记忆”,来治疗心灵遭受重创的人士。面部少有表情,仿佛没有感情。不过,对那些即便是微笑也会唤起痛苦的人而言,这其实是一种关怀,绝不代表乙姬缺乏感情。她对那些为伤者奋不顾身的人抱有深切共鸣,对那些扰乱和平的人则抱有合理愤怒,正印证了这一点。在紧急情况下,会化身舞姬,亲自率领鱼形随行机赶赴战斗前线。她擅长存储,身为东京顶尖整理顾问,深受房间脏乱至极的邋遢之人的尊敬。

Equipable AR Equipment (118)
[仕舞いの人造天女] オトヒメ
Otohime
Rarity 4 Cost 16
HP 370 + 90.92 * (Lv-1) ATK 830 + 65.2 * (Lv-1)
HP @ 65 6188.78 ATK @ 65 5003.06
Max HP 10007.14 Max ATK 8307.14
Guild Unaffiliated; School Unknown school 27
Affiliation None
Skills
Skill 1: Vivid Nobility
Skill 1
Vivid Nobility
[Phase Start] Apply ATK Up to self / 50 ~ 100%
[Before Hitting] Apply Crit+ to self / 45 ~ 90%
[When Hit(2)] Apply Weapon Change (None) to self / 100%
Skill 2: Emotional Management AI
Skill 2
Emotional Management AI
[Status Resistance] Remove Rage from self
    Remove Rage+ from self
    Remove Charm from self
    Remove Fear from self / 50 ~ 100%
Skill 3: Mechaman
Skill 3
Mechaman
[Before Being Attacked] Apply Tenacity to self / 30 ~ 60%
Skill 4: One Who Puts Years to Rest
Skill 4
One Who Puts Years to Rest
[Before Hitting] Apply Double Lock to hit units / 25 ~ 50%
[When Hit(1)] Apply Charm to hitting units / 25 ~ 50%
Charge Skill: 禁箱之寵プロトコル・タマテバコ
[Before Hitting (CS)] Apply Double Lock to hit units
    Apply Crit++ to self / 100%

3x
Note

The undersea area known as the Dragon Palace, which Otohime manages, serves as her sacred artifact and symbolizes her authority. The name Dragon Palace, however, is not the sacred artifact’s original name. It is only the name given to the outer facility that accompanies it. First, Otohime uses dance to extract the negative memories causing suffering in the hearts of her guests. The sacred artifact then works to compress these memories and seal them away in an external storage device called a Tamate Box. Otohime’s original function was supposed to be helping the suffering, but as word spread, people began to visit the Dragon Palace seeking only eternal pleasure. Otohime has mixed feelings about this but continues to provide her guests’ desired treatment, as is part of her Role. She considers those who hunt the noble sea dragons her mortal enemies.

「竜宮城」として知られる海底のそれこそが、オトヒメが管理する城の「神器」、その「権能」の象徴である。ただし、「竜宮城」とはこの「神器」の本来の名ではなく、あくまでそれに付随する外殻施設につけられた呼び名でしかない。まず、オトヒメは舞によって心奪われた者の胸中から、その苦しみの元たる「負の記憶」を抜き出す。それを圧縮し、「玉手箱」なる外部記憶装置に封じるのがこの「神器」の権能である。元は苦しむ人々の為にあるとされるこの「権能」だが、やがてその存在が人々に噂されるとともに、ただ永劫の享楽を求めて訪ねてくる者も現れたとか。オトヒメはこれに複雑な思いを抱きながらも、その「役割」のまま、望まれた処理を施行し続けているという。海竜の王族を狩る「役割」を持つ相手を、天敵とする。

海底最具代表的「龍宮城」正是乙姬管理的城堡「神器」,是其「權能」的象徵。但是「龍宮城」原本並非這項「神器」的名字,不過是因為附屬的外殼設施所取的名稱。乙姬首先會利用舞蹈,抽取沉醉其中之人心裡的痛苦根源,也就是「負面記憶」。再將其壓縮並封存在外部記憶裝置「玉手箱」裡,這便是此項「神器」的權能。這項「權能」本來是為痛苦之人而存在,但是隨著大家的口耳相傳,開始出現單純只為追求永恆的快樂而來的人。乙姬雖然為此感到困惑,但仍舊依其「職責」持續執行對方所希望的處理方式。「職責」為狩獵海龍王族之人是他的天敵。

以“龙宫”之名而广为人知的海底之物,正是乙姬所管理的城堡“神器”,也是其“权能”的象征。然而,“龙宫”并不是这件“神器”的真正名称,而只是其附带的外壳设施的称谓。首先,乙姬会舞动,进而提取观赏者内心中造成痛苦的“负面记忆”。然后再将其压缩,封存在名为“玉手箱”的外部记忆装置中,这就是这件“神器”的权能。而这个“权能”,原本只是为了痛苦之人而存在,然而,随着传闻逐渐在人群中散播,一些只是为了追求永恒享乐的人也开始前来拜访。面对该状况,乙姬心情复杂,但仍然原封不动地依照其“天职”,继续执行人们所期望的处理。其天敌为以狩猎海龙王族为“天职”的对手。

Equipable AR Equipment (90)
[約束のペアスラローム] オトヒメ
Otohime
Rarity 4 Cost 16
HP 801 + 91.95 * (Lv-1) ATK 399 + 64.17 * (Lv-1)
HP @ 65 6685.73 ATK @ 65 4506.1
Max HP 10524.71 Max ATK 7789.57
Guild Unaffiliated; School Unknown school 27
Affiliation None
Skills
Skill 1: Transitional Skater
Skill 1
Transitional Skater
[When Appearing] Apply Guts to self / 50 ~ 100%
[After Moving] Apply Glint to allies / 45 ~ 90%
[After Moving] Apply Acceleration to allies / 35 ~ 70%
Skill 2: Turbo Balancer
Skill 2
Turbo Balancer
[While Moving] Increase horizontal and vertical movement by 1
    (If CP == 100) Increase horizontal and vertical movement by 1
    (If CP == 0) Decrease horizontal and vertical movement by 1 / 100%
Skill 3: Fence Jumper
Skill 3
Fence Jumper
[When Appearing] Apply Prayer to self / 50 ~ 100%
[After Moving] Apply Prayer to allies / 40 ~ 80%
[After Moving] Apply Evasion to self / 20 ~ 40%
[After Moving] Apply Evasion to allies / 35 ~ 70%
Skill 4: Sports Festival's Dancing Maiden
Skill 4
Sports Festival's Dancing Maiden
[After Moving] Increase 7 ~ 14 CP to self and allies / 50 ~ 100%
[After Moving] Apply Arousal to self and allies / 45 ~ 90%
[After Buff] Increase 4 ~ 8 CP to allies / 35 ~ 70%
Charge Skill: 漸力疾爽プロトコル・タマテバコ?
[Before Hitting (CS)] Increase 30 ~ 60 CP to self and allies
    Apply Evasion to self / 100%

3x
Note

On paper, the place where she dances has changed. Nothing more, nothing less. Yet to see how wide and blue the sky is gives the former mistress of the Dragon Palace pause. Away from her aquatic home, this affair is nothing short of a shift of Heaven and Earth. Her task is to perform a pair slalom, wearing inline skates, no less. As an emotion management AI challenging such hardships alongside biological and mortal individuals, she is stunned by what it feels like to live on the surface—that the sun above could be this hot and the sweat shed towards a shared goal could glisten this brightly. A yearning bubbles up inside, along with another emotion she finds hard to place. Like the other athletes, she wishes to compete, to laugh, to cry, throwing her passion into the challenge and feeling the highs and lows of competition while dazzling the crowd with her Singularity Jump, which the mechanized shoes built for her by those technologists at Kamata will surely help. With the big festival waiting ahead, she joins hands with a giant, a demon king, a stone statue, and many other friends and machines with the single goal in mind of winning it all. In the individual standing before her, she sees the visage of the hero of Takamagahara, who surpassed the wall of Yakumo. Taking inspiration from such a heroic sight, she too will cross the boundaries of humanity, perhaps while performing an axel!

踊る場所が変わった、言葉にすればそれだけのこと。だけど空はこんなにも青く広いのか、と元・竜宮城の主はひとり呟く。竜宮城を離れたオトヒメにとっては、まさに青天の霹靂だった。彼女が挑戦するのは、インラインスケートのペアスラローム競技。感情管理AIとして人間と共に、息を合わせる困難へ挑みながら思う。太陽の熱とはこんなにも熱く、共に流す汗はこんなにも輝くものかと。憧れと同時に、未だ形容しがたい感情が湧き上がるのを感じる。自分も情熱を捧げ、競い合い、時には笑い、時には涙を流したい。そう思ったが吉日、いっせーのでシンギュラリティ・ジャンプ!窯多工専の技術者たちの手を借りて、地上用のマシンシューズを着装した。巨人、魔王、石像など様々な仲間たちと機械の自分が手を取り合い。そして優勝というただ1つの目標に向かって進んでいくのだ。彼女は目の前に「八雲八重垣を超えたタカマガハラの英雄」の姿を見る。人と、人でないものの垣根を超えて、さあアクセル!!

說到底,也不過是換了一個起舞的舞台。然而,「原來天空竟是如此遼闊而蔚藍嗎?」前龍宮城之主獨自低語著。對離開龍宮城的乙姬而言,這無疑是一場晴天霹靂。她所挑戰的是直排輪雙人花式繞樁競技。身為情感管理AI,她與人類一起挑戰磨合默契的難題,也因此開始思索――原來陽光竟是如此熾熱,共同揮灑的汗水又是如此耀眼。在憧憬同時,還有一股至今仍難以形容的情感湧上心頭。她也想傾注熱情、相互競逐,時而歡笑、時而落淚。既然下定決心就事不宜遲,來個「奇點跳躍」吧!在窯多工專技術人員的協助下,她穿上了專為陸地打造的機械溜冰鞋。身為機械的她,與巨人、魔王、石像等形形色色的夥伴攜手同行。朝著唯一的冠軍目標勇往直前。眼前之人的身影,令她想起了那位「跨越八雲八重垣的高天原英雄」。跨越人類與非人存在之間的藩籬、衝刺吧!!

要用言语表达的话,就单纯是跳舞的地方改变了而已。但是,天空竟然是如此蔚蓝而广阔吗,前龙宫之主独自呢喃道。这对于离开了龙宫的乙姬而言,简直如同晴天霹雳。她所挑战的,是直排轮滑的双人花式绕桩项目。作为情感管理AI,她挑战着与人类配合默契这一难题,同时思索着。太阳竟是如此炽热,一同流下的汗水竟是如此闪耀吗。在憧憬的同时,她感受到未曾体验过的难以言喻的情感。自己也想倾注热情,互相竞争,时而欢笑,时而流泪。既然这么想了,那择日不如撞日,预备——齐,奇点跳跃!她凭借窑多工专技术人员们的帮助,装备上了地面用的机械鞋。巨人、魔王、石像等各色同伴,与身为机械的自己携手共进。然后,朝着夺冠这唯一的目标前进。她看到了眼前“超越了八云八重垣的高天原英雄”的身影。超越人类与非人类之间的界限,来吧,跳跃吧!!

Equipable AR Equipment (104)
Relations with other transients
Like Arachne
Hephaestus
Dislike Shennong
Nezha
Tindalos