Sphinx
| Rarity | 3 | Cost | 8 |
|---|---|---|---|
| HP | 334 + 90.93 * (Lv-1) | ATK | 266 + 66.21 * (Lv-1) |
| HP @ 60 | 5698.79 | ATK @ 60 | 4172.64 |
| Max HP | 9517.36 | Max ATK | 7496.93 |
| Guild | Agents; Rule Makers; | School | Akihabara Academy |
| Affiliation | None |
| Skills | |||
|---|---|---|---|
| Skill 1: Riddle Asker | |||
| Skill 1 Riddle Asker | [After Moving] Apply Apply | ||
| Skill 2: Deed Judger | |||
| Skill 2 Deed Judger | [After Moving] Apply Apply | ||
| Skill 3: Helper | |||
| Skill 3 Helper | [Attack Modifier] Deal 1.5x damage to [While Moving] Increase horizontal movement by 1 / 100% | ||
| Skill 4: Perplexing Puzzle | |||
| Skill 4 Perplexing Puzzle | [After Moving] Apply [After Hitting] Apply | ||
| Charge Skill: 昏謎乱掟 | |||
| |||
A Transient from the world of Aaru who has watched over those who venture into the world of night as a guardian of the dead since time immemorial. Rumor has it he would bother passersby with riddles when bored; more fearsome rumors state he would devour those who could not solve his puzzles. Sphinx, of course, would not commit such a wasteful act—why invite the risk of running out of people to play with? The resulting lack of nourishment, however, may explain why his body shows no sign of growth. He wore a mask symbolizing authority at the start of his career as guardian, speaking in the auspicious tones befitting of his station, but such behavior simply instilled fear in those who visited or passed by. In time, he adopted the habit of simply showing his face. As half of the World Representative who rules over the heavens of Aaru, Sphinx has always lived his life in the world of daylight, but he can easily match wits with the senior members of his guild. While he does not like being treated appropriately for his apparent age, given his childlike appearance, he does not dislike a certain vampire that dotes over him for his cuteness. When he finally fulfills a certain condition, he will be off to join another guild.
異世界アァルの「転光生」。死者を見守る者として永らく夜の世界へと旅立つ者たちを見送って来た。度々、暇をしては通りかかった者に謎を出して困らせていたという。そして謎が解けなかった者を食べてしまうという怖いウワサで知られている。だがこのスフィンクスは遊び相手が居なくなるからという理由で1度も喰らったことがない。それ故か、一向にスフィンクスの身体は成長する兆しすらみせない。元々は権威を象徴する仮面を被り、口調もそれらしく振舞って見せていた。だが、通りすがる者が皆怖れをなしていくのでいつからか素顔を晒すようになった。異世界アァルの天空を統べる世界代行者の半身であり、昼の世界に生きてきた。同ギルドの先達たちに張り合えるほど、駆け引きや騙し合いを得意とする。子供扱いされるのは好きではないが、かわいいと誉めそやしてくる吸血鬼のことは嫌いではない。ある条件を満たす時、別のギルドに加入する。
來自異世界雅盧的「轉光生」。身為死者的守護者,長久以來負責送別那些前往夜之世界的旅人。常常閒來無事給過路人出謎題,很是讓人困擾,甚至還流傳著,無法解開謎題的人會被吃掉的可怕傳聞。不過,這斯芬克斯擔心要是吃掉對方,就沒人能陪他玩了,因此從未真正吞噬過任何人。或許正因如此,他的身體至今都沒有任何成長的跡象。原本總是戴著象徵權威的面具,並且以相當正式的語氣行事。由於來往的人們總是為此感到恐懼,便開始露出自己的真面目。他是異世界雅廬中主宰天空的世界代理人的半身,曾經生活在白晝世界。擅長於運用策略和詭計,甚至可以和同公會的前輩們較量。雖然並不喜歡被當成孩子對待,但並不討厭讚美他可愛的吸血鬼。在達到某些特定條件時會加入其他公會。
异世界雅卢的“转光生”。身为守护死者的存在,长久以来一直目送那些踏上夜之世界旅程的人们。据说还常常在闲暇时给路过者出谜题,让他们感到困扰。而且,其还以“会吃掉解不开谜题者”这一可怕的传言而闻名。不过,这位斯芬克斯因为担心没有玩伴,所以从来没有吃过任何人。或许正因如此,其身体始终没有显现出成长的迹象。原本戴着象征权威的面具,语气也表现得庄重威严。然而,由于路过的所有人都心生畏惧,不知从何时起,其开始以真面目示人。其为统治异世界雅卢天空的世界代理人的半身,曾经生活在白天的世界。擅长谋略和欺骗,甚至能与同公会的前辈们一较高下。虽然不喜欢被当作小孩子对待,但也并不讨厌夸自己可爱的吸血鬼。在满足某个条件时,会加入其他公会。
Sphinx
| Rarity | 4 | Cost | 16 |
|---|---|---|---|
| HP | 671 + 91.54 * (Lv-1) | ATK | 529 + 64.58 * (Lv-1) |
| HP @ 65 | 6529.61 | ATK @ 65 | 4662.22 |
| Max HP | 10360.43 | Max ATK | 7953.86 |
| Guild | Agents; Rule Makers; | School | Akihabara Academy |
| Affiliation | None |
| Skills | |||
|---|---|---|---|
| Skill 1: Cold Case Riddler | |||
| Skill 1 Cold Case Riddler | [Phase Start] Apply [After Moving] Apply Apply | ||
| Skill 2: Masked Judge | |||
| Skill 2 Masked Judge | [After Hitting] Apply [After Moving] Apply Apply | ||
| Skill 3: Pharaoh's Helper | |||
| Skill 3 Pharaoh's Helper | [Attack Modifier] Deal 1.5x damage to [While Moving] Increase horizontal movement by 1 / 100% [After Buff] (Phase turn 1) Apply (Phase turn 2) Apply | ||
| Skill 4: Perplexing Puzzle King | |||
| Skill 4 Perplexing Puzzle King | [After Moving] Apply [After Hitting] Apply | ||
| Skill 4 Evolution: パズリング・アブルホール | |||
| Skill 4 Evolution パズリング・アブルホール | [After Moving] Apply [After Hitting] Apply [Phase Start] Apply Apply | ||
| Charge Skill: 昏謎乱掟 | |||
| |||
Sphinx’s Quill Sacred Artifact creates a region surrounding the air where he writes from which there can be no escape without fulfilling its conditions, a power he often uses to coerce others to solve his riddles or play board games with him. Focusing on the power as a means of amusement, however, has blinded him to its true potential. Still, his penchant for riddles shows up in other aspects of his life as well, and he is a puzzle creator in his own right. As a member of the Agents, he has taken on many a job rendering cases cold by injecting new mysteries and riddles into them, confounding their investigators. This fondness for puzzles spills over into his other hobbies, and he is in the habit of collecting tales of urban myths and artifacts of obscurity, subjects whose very existence in Tokyo is hardly known or agreed upon. In fact, one of his favorite pastimes is a game proving the existence or nonexistence of such curiosities played with other knowledgeable individuals. Most prominent in his memories of these games is the time a criminal psychologist with a fondness for literature proved the existence of a culprit in a certain cold case with such mental alacrity that he could not help but feel a deep respect. Since Sphinx always takes the position that the subject of the game does indeed exist, individuals whose existence is in flux tend to like him.
スフィンクスの羽ペンの「神器」によって文字の刻まれた空間からは、課された条件を満たさなければ脱出不可能。半ば強引に謎解きやボードゲームで一緒に遊ばせるために、よく使っているようだ。だが今のところスフィンクスは、その力の本質にまだ気づいてはいない。謎解きクリエイターとしての側面を持つ。所属するエージェンツにおいては依頼を受けては幾つもの事件に謎を仕掛けて迷宮入りにさせてきた。この東京に存在するかどうか分からない都市伝説やオーパーツを蒐集するのが趣味。特に、それらの実在性を証明、否定し合うという遊び――実在証明ゲームを智者と行うことを好む。中でも、文学好きの犯罪心理学者がコールド―ケースの犯人の存在を証明する際に発揮される頭脳明晰さには一目置いている。実在証明ゲームにおいて、必ずその実在性を証明する立場に立つため、そこに存在するかどうか分からない者達から好意を抱かれやすい。
斯芬克斯的羽毛筆「神器」能夠創造出帶有文字刻印的空間,只有滿足特定條件才能從中逃脫。這項能力經常被用在半強迫找人陪他玩解謎遊戲或桌遊。不過截至目前,斯芬克斯尚未察覺到這股力量的本質。他的另一個身分就是解謎創作者。在隸屬的特務組織接受委託,巧妙地在多起案件中設下謎題,使其成為懸案,無法輕易破解。興趣是蒐集在東京或許存在、又或許只是虛構的都市傳說與時代錯誤遺物。特別熱衷於與智者進行存在證明遊戲,雙方分別嘗試證明或否定這些傳聞事物的真實性。其中,對某位酷愛文學的犯罪心理學者的推理能力尤為欽佩,該心理學者在分析懸案並試圖證明潛藏犯人存在時所展現出的卓越智慧,令他刮目相看。在證明遊戲中,斯芬克斯始終站在「證明其存在」的一方,這使得那些無可確認的神祕存在對他產生了好感。
陷入由斯芬克斯的羽毛笔“神器”所刻写的文字空间,若不能满足设定的条件,便无法逃脱。似乎其经常使用这种能力,半强迫地让人一起解谜或玩桌游。然而,目前斯芬克斯尚未意识到这股力量的本质。其拥有谜题创作者的一面。在隶属特工中,其曾经接受委托,在多个事件中布下谜题,使案件陷入迷宫般的困境。兴趣是收集那些在东京是否存在都未可知的都市传说和神秘遗物。尤其喜欢与智者一起玩一种存在证明游戏——即证明或否定这些事物的真实性。其中,对一位热爱文学的犯罪心理学家在证明存在悬案犯人时所展现的聪明才智颇为钦佩。在存在证明游戏中,总是站在证明真实性的立场上,因此那些是否存在都未可知的存在们往往对其抱有好感。
Sphinx
| Rarity | 4 | Cost | 16 |
|---|---|---|---|
| HP | 388 + 86.76 * (Lv-1) | ATK | 812 + 69.37 * (Lv-1) |
| HP @ 65 | 5940.33 | ATK @ 65 | 5251.51 |
| Max HP | 9675.43 | Max ATK | 8638.86 |
| Guild | Agents; Rule Makers; | School | Nakano Performing Arts Academy |
| Affiliation | Nakagano Aoharu Club |
| Skills | |||
|---|---|---|---|
| Skill 1: アオハル化学部員 | |||
| Skill 1 アオハル化学部員 | [Phase Start] Apply [After Moving] Apply | ||
| Skill 2: 飛び級のリドラー | |||
| Skill 2 飛び級のリドラー | [Phase Start] Apply [After Moving] Apply Apply [While Moving] Increase horizontal movement by 1 / 100% | ||
| Skill 3: ペル・アア・ガード | |||
| Skill 3 ペル・アア・ガード | [After Moving] Apply [After Hitting] Increase 6 ~ 12 CP to self / 40 ~ 80% [After Moving] Apply | ||
| Skill 4: ロジック・ラバー | |||
| Skill 4 ロジック・ラバー | [Turn Start] Apply [Before Hitting] Apply [When Hit(1)] Apply | ||
| Charge Skill: 一致絆解 | |||
| |||
Sphinx has been gaining popularity lately in Tokyo as a master of riddles and puzzle-solver, with people seemingly enchanted by the gap between his haughty demeanor and intellect, which surpasses most adults. He entered Nakano Performing Arts Academy before long as junior talent, skipping a number of grades and joining the chemistry club where he is adored as their mascot, a role he may or may not have willingly settled into. Still, when it comes to measuring chemicals and experimenting with aromatics, no one has him beat. With Valentine’s Day rapidly approaching, Sphinx finds himself experimenting with that elixir of charm from his homeland known as chocolate. Yet even his mighty intellect is at a loss for how to solve the puzzle of his own feelings; it’s the most challenging riddle he’s ever encountered. If his dear Summoner confessed to him, what would he say? Would he be able to say anything? In this first and last riddle of love, who would present the puzzle and who would be the one to solve it? Socially, it seems he’s made a friend who he can debate tales of the occult and unknown with on a strictly logical level.
謎解き屋、リドラーとして、この東京でも人気急上昇中のスフィンクス。見下し的な振る舞いと、大人顔負けの知性のギャップが人気だそうだ。ジュニアタレントとして飛び級入りした芸能学園では化学部に所属。同部員たちからマスコット的に可愛がられているらしい。しかし薬用天秤の扱いや香料の実験をさせれば右に出るものは居ない。彼は来たるバレンタインに向けて故郷の媚薬、チョコレートの実験を開始する。そんな中、彼は自らの気持ちの正体が何なのか、解明できずにいた。かつてのどんな謎かけよりも難解だと頭を悩ませるスフィンクス。もし大好きな「召喚主」から先に告白されたら、答えはいったいどうしよう。どちらが出題しどちらが解くか、最初で最後のリドルゲームを仕掛けるのだった。怪しいオカルトを、論理レイヤーで討論できる友人が、最近増えたらしい。
身為解謎專家、謎題大師,斯芬克斯近來在東京的人氣正急速攀升。據說那副帶著幾分輕蔑的態度,與不輸大人的聰慧頭腦所產生的反差,正是他受歡迎的原因。身為童星的他以跳級方式進入藝能學園,並加入了化學社。社員們似乎將他當作吉祥物,在社團中備受疼愛。不過若論藥劑調製或香料實驗,則無人能出其右。隨著情人節將近,他開始研究起故鄉的春藥巧克力。然而在此同時,他卻始終無法解明自己內心感情的真面目。對斯芬克斯而言,這甚至比過去任何一道謎題都更加難解。要是自己最喜歡的「召喚師」先一步向自己告白,到時該如何作答才好?究竟由誰出題,又由誰來解答?他準備展開一場或許是人生中唯一一次的猜謎遊戲。最近似乎也多了幾位能夠從邏輯層面與自己討論可疑神祕學話題的朋友。
作为解谜人、谜语人在这片东京土地上人气急升的斯芬克斯。他那居高临下的态度与不输于大人的知性所形成的反差,似乎深受大家欢迎。作为少儿艺人跳级进入艺能学园的他,隶属于化学部。他在化学部里像吉祥物一样受到成员们的宠爱。然而,说到药用天秤的操作或是香料的实验,则无人能出其右。为了迎接即将到来的情人节,他开始着手进行故乡的媚药巧克力的实验。在此期间,他却迟迟无法解明自己内心情感。斯芬克斯为此苦恼不已,认为这比以往任何谜题都更加难解。如果被最喜欢的“召唤师”先一步告白的话,自己究竟该如何作答。由谁来出题、又由谁来解答,他决定就此设下第一次也是最后一次的解谜游戏。听说他最近交到了能够用逻辑层面讨论玄学奥秘的朋友。
| Relations with other transients | |||||
|---|---|---|---|---|---|
| Like | | → | → | | |
| Dislike | → | → | | ||